http://bugs.winehq.org/show_bug.cgi?id=19238
Summary: Tales of Monkey Island episode 1 crashes on start Product: Wine Version: 1.1.25 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: sunspyre@gmail.com
Created an attachment (id=22257) --> (http://bugs.winehq.org/attachment.cgi?id=22257) TMI episode 1 crash backtrace
This concerns the first episode of the new series Tales of Monkey Island, developed by Telltale Games.
Product information: http://www.telltalegames.com/monkeyisland Demo available at: http://www.telltalegames.com/demo/launchofthescreamingnarwhal AppDB entry: http://appdb.winehq.org/objectManager.php?sClass=application&iId=9981
The game installs fine, but crashes with the (truncated) backtrace attached, also viewable at http://pastebin.ubuntu.com/212924. This was on a Kubuntu 9.04 x86 system running Wine 1.1.25.
Please correct component if I'm mistaken. "d3dx9_36.dll" sounds like directx-d3d though, so intuition says it should go there.
http://bugs.winehq.org/show_bug.cgi?id=19238
sunspyre@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sunspyre@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=19238
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download Status|UNCONFIRMED |NEW URL| |http://www.telltalegames.co | |m/demo/launchofthescreaming | |narwhal Ever Confirmed|0 |1 Severity|critical |normal
--- Comment #1 from Ken Sharp kennybobs@o2.co.uk 2009-07-08 12:44:10 --- Unimplemented function d3dx9_36.dll.D3DXAssembleShader
http://bugs.winehq.org/show_bug.cgi?id=19238
Anders Jonsson anders.jonsson@norsjonet.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |anders.jonsson@norsjonet.se
--- Comment #2 from Anders Jonsson anders.jonsson@norsjonet.se 2009-07-09 02:06:09 --- (In reply to comment #1)
Unimplemented function d3dx9_36.dll.D3DXAssembleShader
Looks like a duplicate of Bug 12020
http://bugs.winehq.org/show_bug.cgi?id=19238
Christoph Korn c_korn@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |c_korn@gmx.de
--- Comment #3 from Christoph Korn c_korn@gmx.de 2009-07-11 12:59:10 --- The game works fine after putting the d3dx9_36.dll file into the windows/system32 directory.
http://bugs.winehq.org/show_bug.cgi?id=19238
--- Comment #4 from sunspyre@gmail.com 2009-07-11 13:30:22 --- (In reply to comment #3)
The game works fine after putting the d3dx9_36.dll file into the windows/system32 directory.
From where? I tried /usr/lib/wine/d3dx9_36.dll.so (based on the output of
"locate d3dx9"), and that didn't go to well.
Or do I need to copy it from a proper DX9 installation?
http://bugs.winehq.org/show_bug.cgi?id=19238
--- Comment #5 from Christoph Korn c_korn@gmx.de 2009-07-11 13:32:49 --- Yes, you need the DLL from DirectX.
http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_36
http://bugs.winehq.org/show_bug.cgi?id=19238
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #6 from Ken Sharp kennybobs@o2.co.uk 2009-09-18 19:23:33 --- Duplicate.
*** This bug has been marked as a duplicate of bug 12020 ***
http://bugs.winehq.org/show_bug.cgi?id=19238
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Ken Sharp kennybobs@o2.co.uk 2009-09-18 19:24:46 --- Closing.