http://bugs.winehq.org/show_bug.cgi?id=33529
Bug #: 33529 Summary: Planetside 2 0.608.21.21306 crashed ingame Product: Wine Version: 1.5.29 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: levanchelidze@gmail.com Classification: Unclassified
Created attachment 44378 --> http://bugs.winehq.org/attachment.cgi?id=44378 backtrace
So I installed Planetside 2 on fresh wineprefix, without a problem
when the game is in main menu I see slight graphical problems, it can be described as, if you know when graphics card starts overheating and screen gets artifacts, if you do now that then it looks like that
but when the game launches I can make 2 steps or less and then the game crashes
http://bugs.winehq.org/show_bug.cgi?id=33529
Levan levanchelidze@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://www.planetside2.com | |/
http://bugs.winehq.org/show_bug.cgi?id=33529
kisak42@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kisak42@gmail.com
--- Comment #1 from kisak42@gmail.com 2013-05-06 09:03:42 CDT --- *** Bug 33533 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #2 from Harry Prevor habstinat.bugzilla@gmail.com 2013-05-12 12:30:48 CDT --- Created attachment 44450 --> http://bugs.winehq.org/attachment.cgi?id=44450 PlayOnLinux's debug log
http://bugs.winehq.org/show_bug.cgi?id=33529
Linards linards.liepins@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |linards.liepins@gmail.com
--- Comment #3 from Linards linards.liepins@gmail.com 2013-05-18 09:54:15 CDT --- Seems also affecting me. Attaching non-POL backtarces.
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #4 from Linards linards.liepins@gmail.com 2013-05-18 09:55:12 CDT --- Created attachment 44492 --> http://bugs.winehq.org/attachment.cgi?id=44492 PSG with dx9d43 compiler override
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #5 from Linards linards.liepins@gmail.com 2013-05-18 09:55:30 CDT --- Created attachment 44493 --> http://bugs.winehq.org/attachment.cgi?id=44493 PSG without dx9d43 compiler override
http://bugs.winehq.org/show_bug.cgi?id=33529
Stefan stefan.nigma@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan.nigma@gmail.com
--- Comment #6 from Stefan stefan.nigma@gmail.com 2013-06-29 03:19:57 CDT --- I'm having the same crash and many of the times I get the
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874.
in the log near the crash.
Also, this message is the last one before the crash log stuff 100% of the time:
fixme:dbghelp:elf_search_auxv can't find symbol in module
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com 2013-06-29 08:05:12 CDT --- (In reply to comment #6)
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874.
This is likely unrelated, to get rid of this you have to update your kernel to
= 3.4.
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #8 from Stefan stefan.nigma@gmail.com 2013-06-29 08:57:22 CDT --- (In reply to comment #7)
(In reply to comment #6)
err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874.
This is likely unrelated, to get rid of this you have to update your kernel to
= 3.4.
I am using a 3.8 kernel, is there a special module I should enable in it?
http://bugs.winehq.org/show_bug.cgi?id=33529
Phil meditativemonkey@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |meditativemonkey@yahoo.com
--- Comment #9 from Phil meditativemonkey@yahoo.com 2013-06-29 13:21:58 CDT --- I am also having this issue. I can confirm all posted errors and logs with one exception.
"err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874" This message and those like it went away when I opened port forwarding for PS2. Specifically ports in a range from 20000-21000 UDP in router settings.
I have functional launcher and updates, can load game, select character with only minor graphical glitching on players face. Can load game itself and move through tutorial area without significant trouble. Specific points cause client to crash. -I can look to the left up and down without crash. As soon as the red HUD overlays enter my FOV the client crashes. -I can traverse down the hallway (as long as I don't look at the red HUD overlays) till coming to within 5m-1m of the 'crouch' objective, than crash. -swapping weapons and general movement work fine, as soon as I fire a round, crash.
Ubuntu 13.04 AMD Catalyst 13.4 Wine-PoL 1.5.25 and up all work equally vcrun 2008, corefonts, d3dx9 loaded through winetricks. imm32 b/n only override in winecfg windows xp necessary. all others crash.
I have tried all d3d overrides in all combinations in order to clear the "fixme:d3d:query_init Unhandled query type 0x?" repeating spam with no success.
Hope this helps
http://bugs.winehq.org/show_bug.cgi?id=33529
nfish@live.ca changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nfish@live.ca
--- Comment #10 from nfish@live.ca 2013-06-29 22:09:58 CDT --- (In reply to comment #9)
I am also having this issue. I can confirm all posted errors and logs with one exception.
"err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874" This message and those like it went away when I opened port forwarding for PS2. Specifically ports in a range from 20000-21000 UDP in router settings.
I have functional launcher and updates, can load game, select character with only minor graphical glitching on players face. Can load game itself and move through tutorial area without significant trouble. Specific points cause client to crash. -I can look to the left up and down without crash. As soon as the red HUD overlays enter my FOV the client crashes. -I can traverse down the hallway (as long as I don't look at the red HUD overlays) till coming to within 5m-1m of the 'crouch' objective, than crash. -swapping weapons and general movement work fine, as soon as I fire a round, crash.
Ubuntu 13.04 AMD Catalyst 13.4 Wine-PoL 1.5.25 and up all work equally vcrun 2008, corefonts, d3dx9 loaded through winetricks. imm32 b/n only override in winecfg windows xp necessary. all others crash.
I have tried all d3d overrides in all combinations in order to clear the "fixme:d3d:query_init Unhandled query type 0x?" repeating spam with no success.
Hope this helps
- static HUD does not cause crash - HUDs are often a special object type in game engines - Moving / temporary HUD does cause crash - is a 2D object, probably does not use HUD classes - Muzzle flash is maybe a 2D object
Is it possible that the crash is a problem rendering 2D game objects? Can you remind me of any non-"red" HUD overlays? It's been a while :(
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #11 from Phil meditativemonkey@yahoo.com 2013-06-30 10:30:28 CDT --- (In reply to comment #10)
(In reply to comment #9)
I am also having this issue. I can confirm all posted errors and logs with one exception.
"err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0874" This message and those like it went away when I opened port forwarding for PS2. Specifically ports in a range from 20000-21000 UDP in router settings.
I have functional launcher and updates, can load game, select character with only minor graphical glitching on players face. Can load game itself and move through tutorial area without significant trouble. Specific points cause client to crash. -I can look to the left up and down without crash. As soon as the red HUD overlays enter my FOV the client crashes. -I can traverse down the hallway (as long as I don't look at the red HUD overlays) till coming to within 5m-1m of the 'crouch' objective, than crash. -swapping weapons and general movement work fine, as soon as I fire a round, crash.
Ubuntu 13.04 AMD Catalyst 13.4 Wine-PoL 1.5.25 and up all work equally vcrun 2008, corefonts, d3dx9 loaded through winetricks. imm32 b/n only override in winecfg windows xp necessary. all others crash.
I have tried all d3d overrides in all combinations in order to clear the "fixme:d3d:query_init Unhandled query type 0x?" repeating spam with no success.
Hope this helps
- static HUD does not cause crash - HUDs are often a special object type in
game engines
- Moving / temporary HUD does cause crash - is a 2D object, probably does not
use HUD classes
- Muzzle flash is maybe a 2D object
Is it possible that the crash is a problem rendering 2D game objects? Can you remind me of any non-"red" HUD overlays? It's been a while :(
There are overlays that do load properly though. The slightly..aqua? Ground waypoints. They seem to implement just fine. Could it be the number if them? One HUD overlay does fine, four clustered together crashes it. ...I'll keep digging and see if I can come up with anything.
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #12 from kisak42@gmail.com 2013-07-25 17:28:36 CDT --- Retest against yesterday's game update.
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #13 from Levan levanchelidze@gmail.com 2013-07-25 17:40:07 CDT --- (In reply to comment #12)
Retest against yesterday's game update.
I know that English is not my first or second language, So maybe it is my but I could not quite understand what you said
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #14 from kisak42@gmail.com 2013-07-25 17:56:12 CDT --- APEX Framework and friends were updated by SOE. This is generally where the crash was originating from, so it's time to retest the game to see if this is still a problem.
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #15 from Levan levanchelidze@gmail.com 2013-07-25 17:59:58 CDT --- (In reply to comment #14)
APEX Framework and friends were updated by SOE. This is generally where the crash was originating from, so it's time to retest the game to see if this is still a problem.
sounds great I am going to give it a shot thank you for the information
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #16 from Levan levanchelidze@gmail.com 2013-07-25 19:55:17 CDT --- So I tested it on wine 1.6 on a fresh 32 bit prefix
the game runs same graphical glitches but it does not crash until you enter a menu like pres escape in game or enter the map then it crashes
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #17 from Levan levanchelidze@gmail.com 2013-07-25 19:55:40 CDT --- Created attachment 45396 --> http://bugs.winehq.org/attachment.cgi?id=45396 backtrace
http://bugs.winehq.org/show_bug.cgi?id=33529
Levan levanchelidze@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|1.5.29 |1.6
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #18 from Levan levanchelidze@gmail.com 2013-07-25 19:56:10 CDT --- Created attachment 45397 --> http://bugs.winehq.org/attachment.cgi?id=45397 strace
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #19 from kisak42@gmail.com 2013-07-25 21:15:35 CDT --- (In reply to comment #16)
So I tested it on wine 1.6 on a fresh 32 bit prefix
the game runs same graphical glitches but it does not crash until you enter a menu like pres escape in game or enter the map then it crashes
The crash with the in-game menus is being tracked at http://bugs.winehq.org/show_bug.cgi?id=32207
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #20 from kisak42@gmail.com 2013-09-13 16:20:55 CDT --- If there's any bug wranglers listening in, this bug report, #33818, and #34015 should be closed due to changes in the APEX framework dependency used by Planetside 2 and the game is usable since 2013-07-25.
https://bugs.winehq.org/show_bug.cgi?id=33529
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht@gmx.net Resolution|--- |FIXED
--- Comment #21 from Anastasius Focht focht@gmx.net --- Hello folks,
reported 'fixed' (also starts for me here).
$ wine --version wine-1.7.21
Regards
http://bugs.winehq.org/show_bug.cgi?id=33529
--- Comment #22 from kisak42@gmail.com --- It should be noted that the game currently works due to changes in apex framework, not improvements in wine. Since the last comment by me, there was several months where the game was non-funtional for the same reason.
https://bugs.winehq.org/show_bug.cgi?id=33529
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #23 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.22.