https://bugs.winehq.org/show_bug.cgi?id=56523
Bug ID: 56523 Summary: The Dark Pictures Anthology: Man of Medan hangs/crashes after company logo Product: Wine Version: 9.4 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com CC: z.figura12@gmail.com Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87 Distribution: ---
0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Texture and sampler are inconsistent.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Not a valid texture.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Not a valid texture.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.". 0510:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo. 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_VALUE error generated. Invalid offset and/or size.".
9.5-148-gf19c5586709
https://bugs.winehq.org/show_bug.cgi?id=56523
--- Comment #1 from Rafał Mużyło galtgendo@o2.pl --- Is this an Unreal Engine game ? If so, would you attach a full redirected log ? (fully redirected log might contain portions of internal game log, that don't show in the output otherwise)
(one of those lines may go 'LogWindows: Error: GameThread timed out waiting for RenderThread after 120.00 secs')
https://bugs.winehq.org/show_bug.cgi?id=56523
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- I fear this one may be ultimately unfixable without being able to invent a GL extension. As far as I can tell, it crashes because we try to create a GL_RGBA8_SNORM view on a texture buffer, which isn't legal in GL. I guess this works, or at least doesn't crash, normally, but with bindless textures it triggers a crash inside of radeonsi.
Maybe we should just revert the ARB_bindless_texture support. It seems to generally cause more problems than it fixes, and the problems it does fix are universally going to be fixed by the Vulkan backend anyway...
https://bugs.winehq.org/show_bug.cgi?id=56523
David Oftedal zerooneo@01101001.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zerooneo@01101001.net