http://bugs.winehq.org/show_bug.cgi?id=12188
Summary: Complex Shader causes sky in Everquest 2 to turn black Product: Wine Version: 0.9.58. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: djdunn.safety@gmail.com
CPU: AMD Athlon(tm) XP 3000+ Ram 2 gigs NVIDIA UNIX x86 Kernel Module 169.09 geforce fx 6800 video card
having the complex shader distance enabled Complex causes sky in Everquest 2 to turn black
http://bugs.winehq.org/show_bug.cgi?id=12188
Stefan Klein saubaer@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from Stefan Klein saubaer@gmx.net 2008-03-24 07:06:36 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=12188
Quarky quark9@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |quark9@gmx.net
--- Comment #2 from Quarky quark9@gmx.net 2008-03-26 02:04:55 --- Have you tried to set lighting and graphic resolution to max ? This "solved" the problem for me, though still a bug :)
http://bugs.winehq.org/show_bug.cgi?id=12188
--- Comment #3 from DJ Dunn djdunn.safety@gmail.com 2008-03-26 05:26:45 --- (In reply to comment #0)
CPU: AMD Athlon(tm) XP 3000+ Ram 2 gigs NVIDIA UNIX x86 Kernel Module 169.09 geforce fx 6800 video card
having the complex shader distance enabled Complex causes sky in Everquest 2 to turn black
yes and no it doesnt work though it tends to go on and off but its mostly off. if it makes any difference i do most of my testing at the nek docks
http://bugs.winehq.org/show_bug.cgi?id=12188
--- Comment #4 from Austin English austinenglish@gmail.com 2008-10-17 15:42:07 --- Is this still a problem in current (1.1.6 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12188
--- Comment #5 from Stefan Reimer it@stefanreimer.de 2008-10-24 09:09:55 --- At the moment the bug seems fixed, at least for me since around wine 1.0
Box: Gentoo64 AMD X2@3 GHZ 4 GB RAM Nvidia 8800GT using 173.14.09
Wine: RenderMode: fbo
EQ2: Everything maxed, complex shader turned on, maximum textures only shadows turned off.
http://bugs.winehq.org/show_bug.cgi?id=12188
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #6 from Austin English austinenglish@gmail.com 2008-10-24 10:38:26 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=12188
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org 2008-10-24 11:12:58 --- Closing bugs fixed in 1.1.7.