https://bugs.winehq.org/show_bug.cgi?id=41260
Bug ID: 41260 Summary: Z-Fighting on character models during cutscenes in SW:TOR Product: Wine Version: 1.9.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: darkwingbuck13@gmail.com Distribution: ---
Created attachment 55560 --> https://bugs.winehq.org/attachment.cgi?id=55560 An example of the problem
When entering a cutscene in SWTOR, the animated models for characters will have black flickering spots appear and disappear in a frame during cutscenes. I cannot find anything in a debug log that would give a reason for this to happen. All settings are on Ultra. It is incredibly hard to screenshot and show the problem, but I've attached what I could get.
https://bugs.winehq.org/show_bug.cgi?id=41260
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Z-Fighting on character |Black artifacts on |models during cutscenes in |character models during |SW:TOR |cutscenes in SW:TOR Component|-unknown |directx-d3d
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- I suspect this has rather to do with NaN values in the pixel shader i.e. bug 34266.
https://bugs.winehq.org/show_bug.cgi?id=41260
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #2 from Paul Gofman gofmanp@gmail.com --- Was it spotted on Nvidia GPU with propritary driver? If yes, does setting registry value HKEY_CURRENT_USER/Software/Wine/Direct3D/strict_shader_math to 1 help?. Such issue (see bug #35207) is known to happen in SWTOR at least for some NPC models.