http://bugs.winehq.org/show_bug.cgi?id=58495
Bug ID: 58495 Summary: Fix Gothic II graphics issues with flickering objects and walls and floors suddenly appearing and disappearing Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: wineryyyyy@gmail.com Distribution: ---
This bug report was spawned after Access Violation error was resolved for https://bugs.winehq.org/show_bug.cgi?id=58493
So far the graphics issues seem just aesthetical and don't break the game otherwise.
Grahics issues seem related to bad depth test or culling with flickering objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial dialogue with the first NPC, you can see through the wall and floor behind the main character.
Once dialogue completes and character is movable it becomes clear that the wall and floor appear and disappear depending on how far they are away from the corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which is still being debugged.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the Raven: 2.6/2.7 only mentions fixes for sound but nothing graphics related.
http://bugs.winehq.org/show_bug.cgi?id=58495
--- Comment #1 from Stian Low wineryyyyy@gmail.com --- Created attachment 78953 --> http://bugs.winehq.org/attachment.cgi?id=78953 Snapshot of opening scene with graphics bugs at the right side of character
This snapshot displays the parts of the floor and wall being culled invisible at the right side of the character.