http://bugs.winehq.org/show_bug.cgi?id=29502
Bug #: 29502 Summary: Dark Horizon: audio doesn't finish when videos end Product: Wine Version: 1.3.36 Platform: x86 URL: http://www.fileplanet.com/193616/190000/fileinfo/Dark- Horizon-Demo OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com Classification: Unclassified
Created attachment 38205 --> http://bugs.winehq.org/attachment.cgi?id=38205 terminal output
There is a strange problem with playing audio during the intro sequences in Dark Horizon and in Tarr Chronicles (both games use the same game engine). The game starts with 4 intro videos (3 short logos and a longer introduction video). When a video ends and the next one begins to play, the audio part of the previous video keeps playing. It doesn't matter if I skip the videos or let them play until they finished, the problem is there. This results in cacophony when the player finally gets to the main menu. Sound doesn't work well in mid-game either: I can hear dialogue (radio chatter), but sound effects and in-game music are missing. What I hear instead is the audio from the last intro video. Besides, there is a short, periodical sound in the menus, which I can't identify where it comes from.
Can be reproduced with the demo too. The demo requires: corefonts (Verdana) and native d3dx9_36.dll
Videos are in avi format and all but one have the following properties: Video: VC-1/WMV3 codec Audio: uncompressed PCM, Stereo, 44,1 kHz One of the intro videos are in Motion Jpeg with audio sample rate 48 kHz.
I think this could be either a quartz or winegstreamer issue.
Native quartz and devenum dlls don't seem to help: 1. native quartz + devenum and disabled winegstreamer=videos don't play and the game is erroring out 2. native quartz + devenum and winegstreamer enabled: the first video begins to play but Wine soon becomes stuck with err:ntdll:RtlpWaitForCriticalSection section 0x14887a38 "gstdemux.c: GSTImpl.csFilter" wait timed out in thread ...
Fedora 16 gstreamer-0.10.35-1.fc16.i686 + additional plugins Alsa 1.0.24 PA is not running
http://bugs.winehq.org/show_bug.cgi?id=29502
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |ABANDONED
--- Comment #1 from GyB gyebro69@gmail.com 2013-01-13 05:38:37 CST --- Due to bug #30557 I can't retest/reproduce this bug on my current system. Without gstreamer support the game needs WMP9 + native devenum and quartz to start. With those native components installed the reported audio problems don't occur. If anyone with a working winegstreamer setup can reproduce the problem with the demo version, feel free to reopen.
Marking abandoned
http://bugs.winehq.org/show_bug.cgi?id=29502
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |winegstreamer
http://bugs.winehq.org/show_bug.cgi?id=29502
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Austin English austinenglish@gmail.com 2013-01-23 14:41:42 CST --- Closing.