https://bugs.winehq.org/show_bug.cgi?id=43231
Bug ID: 43231 Summary: Dai-Senryaku Perfect 3.0:Not draw background with GDI. Product: Wine Version: 2.9 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: whatisthis.sowhat@gmail.com Distribution: ---
When playing Dai-Senryaku Perfect 3.0 for PC (大戦略バーフェクト3.0 http://www.ss-alpha.co.jp/products/dsperfect3.html ), using with GDI as DDraw renderer, not show background and map. When using OpenGL as renderer, background and map were drawn, but, very slowly. Too slow to unplayable.
With Wine 2.0, with GDI, play fine.But with 2.0 with OpenGL, very slowly.
Note: 1. Trial version is available: http://www.ss-alpha.co.jp/download/dsperfect3_tk.html 2. For product version, set registry values to "DSP3.bin", do not set to "DSP3.exe".
Regards.
https://bugs.winehq.org/show_bug.cgi?id=43231
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gijsvrm@gmail.com
--- Comment #1 from Gijs Vermeulen gijsvrm@gmail.com --- Some fixes for the GDI renderer were included in Wine 2.11, could you retest?
https://bugs.winehq.org/show_bug.cgi?id=43231
--- Comment #2 from Artanejp whatisthis.sowhat@gmail.com --- I'm waiting for version 2.11 of Debian's wine-development. I will test after release of Debian. Please wait.
https://bugs.winehq.org/show_bug.cgi?id=43231
--- Comment #3 from Artanejp whatisthis.sowhat@gmail.com --- Sorry, I installed WineHQ build version of wine 2.11 for Debian/sid. Maybe this issue has fixed (at only GDI, not fixed ad OpenGL). Thanks for your work.
https://bugs.winehq.org/show_bug.cgi?id=43231
--- Comment #4 from Gijs Vermeulen gijsvrm@gmail.com --- (In reply to Artanejp from comment #3)
Sorry, I installed WineHQ build version of wine 2.11 for Debian/sid. Maybe this issue has fixed (at only GDI, not fixed ad OpenGL). Thanks for your work.
So it works with GDI but not with OpenGL? If so, please change the title of the bug accordingly and attach console output.
https://bugs.winehq.org/show_bug.cgi?id=43231
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Gijs Vermeulen from comment #4)
(In reply to Artanejp from comment #3)
Sorry, I installed WineHQ build version of wine 2.11 for Debian/sid. Maybe this issue has fixed (at only GDI, not fixed ad OpenGL). Thanks for your work.
So it works with GDI but not with OpenGL? If so, please change the title of the bug accordingly and attach console output.
Rather, please resolve this bug as FIXED and open a new one for the slowness in OpenGL mode.
https://bugs.winehq.org/show_bug.cgi?id=43231
Artanejp whatisthis.sowhat@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED
--- Comment #6 from Artanejp whatisthis.sowhat@gmail.com --- Sorry for later. This issue with GDI has fixed at 2.11. For OpenGL, will open another bug later. Thanks.
https://bugs.winehq.org/show_bug.cgi?id=43231
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.13.
https://bugs.winehq.org/show_bug.cgi?id=43231
Artanejp whatisthis.sowhat@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |whatisthis.sowhat@gmail.com