https://bugs.winehq.org/show_bug.cgi?id=52169
Bug ID: 52169 Summary: WineD3D d3d9 game Cannot make use of WSLg GPU Product: Wine Version: 6.23 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: ex+wine@palx.org Distribution: ---
Since Windows Subsystem for Linux now contains GPU support, native linux games already automatically gains native performance, but wine games not included. When I run a D3D9 game with wine, I found instead of GPU usage, but CPU usage was very high. After some logging in custom build of wined3d, I found that the software-accelerated LLVMPipe GPU was selected, instead of the D3D12 Backend. But I've failed figure which component was causing the problem, wined3d or opengl32.
https://bugs.winehq.org/show_bug.cgi?id=52169
Paul Gofman pgofman@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman@codeweavers.com
--- Comment #1 from Paul Gofman pgofman@codeweavers.com --- Just out of curiosity, what is the usecase for running a game under WSL under Wine?
https://bugs.winehq.org/show_bug.cgi?id=52169
--- Comment #2 from ex+wine@palx.org --- (In reply to Paul Gofman from comment #1)
Just out of curiosity, what is the usecase for running a game under WSL under Wine?
1. because we can :) 2. for several old games that uses old graphics API, I saw much compatibility / performance benefits on latest Wine, than latest Windows. 3. future global enhancement in wine patches, like FSR/NIS upscaling for EVERY game.
https://bugs.winehq.org/show_bug.cgi?id=52169
Esme Povirk madewokherd@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |madewokherd@gmail.com