http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights Product: Wine Version: 1.3.16 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=33850) --> (http://bugs.winehq.org/attachment.cgi?id=33850) terminal output
Character animations and scrolling the screen with the mouse become slow during fightings. As if characters moved in slow motion. As soon as you finished off your opponents, game speed is back to normal immediately. It doesn't matter whether you are fighting against a horde of enemies or simply smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your character is equipped with a melee weapon (dagger, sword etc.) If you are fighting with a bow there's no such problem: the gameplay is as smooth as it should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14 Nvidia GeForce 250 GTS / driver 260.19.36
http://bugs.winehq.org/show_bug.cgi?id=26589
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #1 from Dan Kegel dank@kegel.com 2011-03-29 19:04:34 CDT --- Does disabling glsl help?
http://bugs.winehq.org/show_bug.cgi?id=26589
--- Comment #2 from GyB gyebro69@gmail.com 2011-03-29 21:31:31 CDT --- (In reply to comment #1)
Does disabling glsl help?
No, it doesn't help in this case.
http://bugs.winehq.org/show_bug.cgi?id=26589
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from GyB gyebro69@gmail.com 2011-08-27 08:51:09 CDT --- The unusual slowdown during the fighting sequences is now history: the problem has gone away in Wine-1.3.27.
Not just this specific bug has been resolved but the overall game performance has been also improved vastly. This is most noticeable when anti-aliasing is turned on; formerly (<1.3.27) the game was unbearably slow with AA. Now there is only a slight performance degradation when AA is turned on.
This bug was fixed by http://source.winehq.org/git/wine.git/commit/a04f0e9c789295c22aab6e0d3b3239d...
Well done and keep up the good work, Henri!
Marking as FIXED.
http://bugs.winehq.org/show_bug.cgi?id=26589
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2011-09-09 12:55:36 CDT --- Closing bugs fixed in 1.3.28.
http://bugs.winehq.org/show_bug.cgi?id=26589
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |a04f0e9c789295c22aab6e0d3b3 | |239d0c794b304
https://bugs.winehq.org/show_bug.cgi?id=26589
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Component|-unknown |directx-d3d