http://bugs.winehq.org/show_bug.cgi?id=14588
Summary: Everyday Shooter: fails to run with Steam Product: Wine Version: 1.1.1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: piekarzarkadiusz@gmail.com
In Steam, when I click on Everyday Shooter to start it, it pops up on the Gnome applications panel, but nothing else happens. I am not able to play it.
http://bugs.winehq.org/show_bug.cgi?id=14588
Arkadiusz Piekarz piekarzarkadiusz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |piekarzarkadiusz@gmail.com
--- Comment #1 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2008-07-21 09:24:07 --- I was able to start Everyday Shooter, but after Queasy Games logo there is an in-game message
"Data is corrupt!
Please quit, delete the game, then reinstall it to play the game.
Sorry!"
I've done it, but it didn't help.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #2 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2008-07-21 09:37:46 --- Created an attachment (id=14959) --> (http://bugs.winehq.org/attachment.cgi?id=14959) Log from terminal running Everyday Shooter on Steam
http://bugs.winehq.org/show_bug.cgi?id=14588
Arkadiusz Piekarz piekarzarkadiusz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2008-08-25 20:14:17 --- This bug is no more in Wine 1.1.3 (and 1.1.2 too I suppose). The game runs flawlessly, everything works just like on Windows :-)
http://bugs.winehq.org/show_bug.cgi?id=14588
Arkadiusz Piekarz piekarzarkadiusz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2008-08-30 18:43:10 --- I discovered that this bug was caused by using OSS sound driver. It still exists when it is set, but I can't think of any reason why not to use Alsa driver instead, which allows to launch and play this game with no errors.
http://bugs.winehq.org/show_bug.cgi?id=14588
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |UNCONFIRMED Resolution|FIXED |
--- Comment #5 from Austin English austinenglish@gmail.com 2008-08-31 00:50:15 --- (In reply to comment #4)
I discovered that this bug was caused by using OSS sound driver. It still exists when it is set, but I can't think of any reason why not to use Alsa driver instead, which allows to launch and play this game with no errors.
It should work in OSS as well. Using alsa is a workaroud, not a fix.
http://bugs.winehq.org/show_bug.cgi?id=14588
Arkadiusz Piekarz piekarzarkadiusz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Everyday Shooter: fails to |Everyday Shooter: fails to |run with Steam |run on Steam with OSS sound | |driver
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #6 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2008-09-01 04:43:52 --- I've changed a title of the bug because the game works in general but it doesn't work with OSS sound driver.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #7 from Austin English austinenglish@gmail.com 2009-03-10 15:01:39 --- Is this still an issue in current (1.1.16 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #8 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2009-03-12 10:16:06 --- Yes, Everyday Shooter still doesn't work with OSS sound driver.
I've made a few tests with different settings.
With ALSA enabled, the sound and music work alright.
With only OSS enabled, I get an error just like in the comment #1 (data corrupt).
With ALSA and OSS disabled before launching Steam and then OSS enabled before launching the game, the game runs properly, but with no sound at all. You can play, change in-game settings, advance through levels, but there is no music nor sound.
With no sound driver enabled, I get exactly the same error as in comment #1 (data corrupt).
I've attached a detailed log from the console. If any more tests are needed, I can do them.
BTW for me this bug doesn't matter so much, because the game runs excellent with ALSA.
Ubuntu 8.10, Wine 1.1.16-367-gae1802d, Razer Barracuda AC-1 (sound card)
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #9 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2009-03-12 10:17:55 --- Created an attachment (id=19893) --> (http://bugs.winehq.org/attachment.cgi?id=19893) Log from Everyday Shooter running with different sound drivers
Only ALSA works alright.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #10 from Austin English austinenglish@gmail.com 2009-09-15 15:34:30 --- Is this still an issue in current (1.1.29 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #11 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2009-09-27 12:45:30 --- I'll check the state of this bug as soon as Wine 1.1.30 package for Ubuntu is ready, so don't close it yet ;-)
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #12 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2009-10-04 08:38:56 --- Due to this bug - http://bugs.winehq.org/show_bug.cgi?id=20259 "Steam crashes after launch" - I was unable to test this game on Wine 1.1.30.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #13 from Austin English austinenglish@gmail.com 2009-10-04 15:30:27 --- (In reply to comment #12)
Due to this bug - http://bugs.winehq.org/show_bug.cgi?id=20259 "Steam crashes after launch" - I was unable to test this game on Wine 1.1.30.
That's bug 20160, which has an easy workaround: $ wget kegel.com/wine/winetricks $ sh winetricks gecko
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #14 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2009-10-05 06:13:40 --- I've made some tests on Wine(In reply to comment #13)
(In reply to comment #12)
Due to this bug - http://bugs.winehq.org/show_bug.cgi?id=20259 "Steam crashes after launch" - I was unable to test this game on Wine 1.1.30.
That's bug 20160, which has an easy workaround: $ wget kegel.com/wine/winetricks $ sh winetricks gecko
Alright, thanks to that workaround I was able to make some tests and - this bug is still not fixed.
Each time I've set the sound driver in the Wine configuration, then launched Steam, then the game. Results: - only ALSA - works - only OSS - "data corrupt" - ALSA and OSS - "data corrupt" - no sound driver - "data corrupt"
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #15 from Austin English austinenglish@gmail.com 2010-05-26 16:02:55 --- This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.2-rc1 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #16 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-05-28 07:22:01 --- (In reply to comment #15)
This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.2-rc1 or newer) wine?
Yes, the issue is still not fixed. Everyday Shooter sound and music works with ALSA, but not with OSS. With OSS, the same message appears as in comment #1 and the game cannot be played. I'll add logs from running ES on these two sound drivers.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #17 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-05-28 07:23:05 --- (In reply to comment #16)
(In reply to comment #15)
This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.2-rc1 or newer) wine?
Yes, the issue is still not fixed. Everyday Shooter sound and music works with ALSA, but not with OSS. With OSS, the same message appears as in comment #1 and the game cannot be played. I'll add logs from running ES on these two sound drivers.
Forget to add - tested on Kubuntu 10.04 with Wine 1.2-rc1.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #18 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-05-28 07:27:46 --- Created an attachment (id=28347) --> (http://bugs.winehq.org/attachment.cgi?id=28347) Log from Everyday Shooter with ALSA on Wine 1.2-rc1
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #19 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-05-28 07:28:29 --- Created an attachment (id=28348) --> (http://bugs.winehq.org/attachment.cgi?id=28348) Log from Everyday Shooter with OSS on Wine 1.2-rc1
http://bugs.winehq.org/show_bug.cgi?id=14588
Raymond superquad.vortex2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |superquad.vortex2@gmail.com
--- Comment #20 from Raymond superquad.vortex2@gmail.com 2010-07-01 23:15:35 --- (In reply to comment #19)
Created an attachment (id=28348)
--> (http://bugs.winehq.org/attachment.cgi?id=28348) [details]
Log from Everyday Shooter with OSS on Wine 1.2-rc1
please enable oss debug
WINEDEBUG=+oss
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #21 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-03 11:52:20 --- (In reply to comment #20)
(In reply to comment #19)
Created an attachment (id=28348)
--> (http://bugs.winehq.org/attachment.cgi?id=28348) [details] [details]
Log from Everyday Shooter with OSS on Wine 1.2-rc1
please enable oss debug
WINEDEBUG=+oss
I've just run it with that debugging command and the only difference I got was this line in two places:
fixme:win:RegisterDeviceNotificationA (hwnd=0x80186, filter=0x32de30,flags=0x00000004) returns a fake device notification handle!
I'll attach the new log.
Tested on normal package of Wine 1.2-rc5 for Kubuntu 10.04 on Asus EeePC 1201 NL.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #22 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-03 11:54:11 --- Created an attachment (id=29319) --> (http://bugs.winehq.org/attachment.cgi?id=29319) Log from Everyday Shooter with OSS and debugging on Wine 1.2-rc5
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #23 from Raymond superquad.vortex2@gmail.com 2010-07-03 20:39:00 --- (In reply to comment #22)
Created an attachment (id=29319)
--> (http://bugs.winehq.org/attachment.cgi?id=29319) [details]
Log from Everyday Shooter with OSS and debugging on Wine 1.2-rc5
you may need to use +wave since +oss or +alsa does not force wine to print the driver specific debug info
WINEDEBUG=+wave
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #24 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-04 18:10:41 --- (In reply to comment #23)
(In reply to comment #22)
Created an attachment (id=29319)
--> (http://bugs.winehq.org/attachment.cgi?id=29319) [details] [details]
Log from Everyday Shooter with OSS and debugging on Wine 1.2-rc5
you may need to use +wave since +oss or +alsa does not force wine to print the driver specific debug info
WINEDEBUG=+wave
Ok, this made it print more messages indeed. I tested it with ALSA and OSS and improved logs to be more readable by removing many repeated "corrupt jpeg" lines.
Wine 1.2-rc6, Kubuntu 10.04, Asus EeePC 1201 NL.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #25 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-04 18:12:24 --- Created an attachment (id=29354) --> (http://bugs.winehq.org/attachment.cgi?id=29354) Log from Everyday Shooter with ALSA and +wave debugging on Wine 1.2-rc6
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #26 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-04 18:13:32 --- Created an attachment (id=29355) --> (http://bugs.winehq.org/attachment.cgi?id=29355) Log from Everyday Shooter with OSS and +wave debugging on Wine 1.2-rc6
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #27 from Raymond superquad.vortex2@gmail.com 2010-07-05 01:26:53 --- (In reply to comment #26)
Created an attachment (id=29355)
--> (http://bugs.winehq.org/attachment.cgi?id=29355) [details]
Log from Everyday Shooter with OSS and +wave debugging on Wine 1.2-rc6
Is this ALSA 's OSS emulation ?
since HDMI seem support playback only and capture did not support 6 channels
HDA-Intel driver does not support mu law , u8 or s8
post output of alsa-info.sh
I have doubt about wine using SNDCTL_DSP_CHANNELS to set 3 or 5 channels
trace:wave:OSS_RawOpenDevice open_access=O_RDWR trace:wave:OSS_WaveFullDuplexInit Nvidia MCP7A HDMI trace:wave:OSS_Info Formats=0005b1f9 ( AFMT_MU_LAW AFMT_U8 AFMT_S16_LE AFMT_S16_BE AFMT_S8 AFMT_U16_LE AFMT_U16_BE ) trace:wave:OSS_Info Caps=00003301 trace:wave:OSS_Info Revision: 1 trace:wave:OSS_Info Duplex: true trace:wave:OSS_Info Realtime: true trace:wave:OSS_Info Batch: false trace:wave:OSS_Info Coproc: false trace:wave:OSS_Info Trigger: true trace:wave:OSS_Info Mmap: true trace:wave:OSS_Info Multi: false trace:wave:OSS_Info Bind: false trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x8x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x8x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x8x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x8x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x8x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x1 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x2 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x3 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x4 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x5 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 96000 for 96000x16x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 48000 for 48000x16x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 44100 for 44100x16x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 22050 for 22050x16x6 trace:wave:OSS_WaveFullDuplexInit DSP_SPEED: rc=0 returned 11025 for 11025x16x6 trace:wave:OSS_CloseDevice (0x21dbc400) trace:wave:OSS_WaveFullDuplexInit duplex wChannels = 6, dwFormats = 000FFFFF, dwSupport = 0000006C
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #28 from Raymond superquad.vortex2@gmail.com 2010-07-05 01:45:37 --- (In reply to comment #26)
Created an attachment (id=29355)
--> (http://bugs.winehq.org/attachment.cgi?id=29355) [details]
Log from Everyday Shooter with OSS and +wave debugging on Wine 1.2-rc6
may need to +dsound to find out wine open /dev/dsp twice
WINEDEBUG=+wave,+dsound
trace:wave:wodOpen OSS_OpenDevice requested this format: 44100x16x1 WAVE_FORMAT_PCM trace:wave:wodOpen requesting 16 512 byte fragments (5 ms/fragment) trace:wave:OSS_OpenDevice (0x21dbc400,1,0x323e208,1,44100,1,10) trace:wave:OSS_OpenDevice Opening RDWR because full_duplex=256 and req_access=1 trace:wave:OSS_RawOpenDevice (0x21dbc400,1) trace:wave:OSS_RawOpenDevice open_access=O_RDWR trace:wave:OSS_OpenDevice Calling SNDCTL_DSP_SETTRIGGER with 2 trace:wave:wodOpen got 16 512 byte fragments (5 ms/fragment) trace:wave:wodOpen fd=64 fragstotal=16 fragsize=512 BufferSize=8192 trace:wave:wodPlayer waiting 4294967295ms (4294967295,4294967295) trace:wave:wodOpen wBitsPerSample=16, nAvgBytesPerSec=88200, nSamplesPerSec=44100, nChannels=1 nBlockAlign=2! trace:wave:wodNotifyClient wMsg = 0x03bb (WOM_OPEN) dwParm1 = 0000 dwParam2 = 0000 err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1 Corrupt JPEG data: 57 extraneous bytes before marker 0xdb Corrupt JPEG data: 57 extraneous bytes before marker 0xdb fixme:wbemprox:wbem_locator_ConnectServer 0x1b9f68, L"ROOT\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x323da00) Corrupt JPEG data: 57 extraneous bytes before marker 0xdb (line repeated many times) Corrupt JPEG data: 57 extraneous bytes before marker 0xdb fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used Corrupt JPEG data: 57 extraneous bytes before marker 0xdb (line repeated many times) Corrupt JPEG data: 57 extraneous bytes before marker 0xdb err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 fixme:win:EnumDisplayDevicesW ((null),0,0x32c3b0,0x00000000), stub! Corrupt JPEG data: 57 extraneous bytes before marker 0xdb (line repeated many times) Corrupt JPEG data: 57 extraneous bytes before marker 0xdb err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1 err:ole:RevokeDragDrop invalid hwnd (nil) err:ole:RevokeDragDrop invalid hwnd 0x1019c fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub! fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000415", 0001: stub! fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList trace:wave:OSS_DriverProc (00000000, 0x13e610, 00000001, 00000000, 00000000) trace:wave:OSS_DriverProc (00000000, 0x13e610, 00000002, 00000000, 00000000) trace:wave:OSS_DriverProc (00000000, 0x13e610, 00000003, 00000000, 00000000) trace:wave:OSS_widMessage (0, DRVM_INIT, 00000000, 00000000, 00000000); trace:wave:OSS_WaveInit (0) trace:wave:OSS_WaveOutInit (0x2003b400) /dev/dsp trace:wave:OSS_OpenDevice (0x2003b400,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x2003b400,0) trace:wave:OSS_RawOpenDevice open_access=O_WRONLY warn:wave:OSS_RawOpenDevice Couldn't open /dev/dsp (Device or resource busy) trace:wave:OSS_WaveInInit (0x20039a00) /dev/dsp trace:wave:OSS_OpenDevice (0x20039a00,0,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x20039a00,0) trace:wave:OSS_RawOpenDevice open_access=O_RDONLY warn:wave:OSS_RawOpenDevice Couldn't open /dev/dsp (Device or resource busy)
trace:wave:OSS_WaveFullDuplexInit (0x2003b400) /dev/dsp trace:wave:OSS_OpenDevice (0x2003b400,2,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x2003b400,0) trace:wave:OSS_RawOpenDevice open_access=O_RDWR warn:wave:OSS_RawOpenDevice Couldn't open /dev/dsp (Device or resource busy)
trace:wave:OSS_OpenDevice (0x2003ca44,2,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveInit 0 wave out devices trace:wave:OSS_WaveInit 0 wave in devices trace:wave:OSS_widMessage (0, WIDM_GETNUMDEVS, 00000000, 00000000, 00000000); trace:wave:OSS_wodMessage (0, DRVM_INIT, 00000000, 00000000, 00000000); trace:wave:OSS_wodMessage (0, WODM_GETNUMDEVS, 00000000, 00000000, 00000000); err:ntdll:RtlpWaitForCriticalSection section 0x6d4634 "?" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #29 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-05 19:26:52 --- Ok, I've run alsa-info script, got log with +wave,+dsound debugging for ALSA and then for OSS. The ALSA actually produced over 1 MB of output, so I packed it.
Tested on the same configuration as previous one.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #30 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-05 19:28:00 --- Created an attachment (id=29386) --> (http://bugs.winehq.org/attachment.cgi?id=29386) alsa-info.sh output
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #31 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-05 19:29:08 --- Created an attachment (id=29387) --> (http://bugs.winehq.org/attachment.cgi?id=29387) Log from Everyday Shooter with ALSA and +wave,+dsound debugging on Wine 1.2-rc6
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #32 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-05 19:30:46 --- Created an attachment (id=29388) --> (http://bugs.winehq.org/attachment.cgi?id=29388) Log from Everyday Shooter with OSS and +wave,+dsound debugging on Wine 1.2-rc6
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #33 from Raymond superquad.vortex2@gmail.com 2010-07-06 08:13:14 --- (In reply to comment #30)
Created an attachment (id=29386)
--> (http://bugs.winehq.org/attachment.cgi?id=29386) [details]
alsa-info.sh output
Codec: Realtek ALC269 Address: 0 Function Id: 0x1 Vendor Id: 0x10ec0269 Subsystem Id: 0x104383ce Revision Id: 0x100004 No Modem Function Group found Default PCM: rates [0x5f0]: 32000 44100 48000 88200 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM
The ALC269 is a High Definition Audio Codec that integrates a 2+2-channel DAC, a 4-channel ADC
The 2+2-channel DAC supports two independent stereo sound outputs simultaneously.
This mean that those 8bits , 3 , 4, 5 and 6 channels may be wrong
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #34 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-06 08:54:36 --- (In reply to comment #33)
The ALC269 is a High Definition Audio Codec that integrates a 2+2-channel DAC, a 4-channel ADC
The 2+2-channel DAC supports two independent stereo sound outputs simultaneously.
This mean that those 8bits , 3 , 4, 5 and 6 channels may be wrong
I won't pretend I fully understood what you just said ;-) but I tested this game on Wine with OSS on a couple of different machines and the result was the same.
Is there anything else I can do to help?
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #35 from Raymond superquad.vortex2@gmail.com 2010-07-08 01:27:27 --- (In reply to comment #34)
(In reply to comment #33)
The ALC269 is a High Definition Audio Codec that integrates a 2+2-channel DAC, a 4-channel ADC
The 2+2-channel DAC supports two independent stereo sound outputs simultaneously.
This mean that those 8bits , 3 , 4, 5 and 6 channels may be wrong
I won't pretend I fully understood what you just said ;-) but I tested this game on Wine with OSS on a couple of different machines and the result was the same.
Is there anything else I can do to help?
In the old days , most sound cards support mono and only those high end sound card support stereo (OSS 3.x API) , however nowadays, most onboard sound cards (e.g. intel8x0 and HDA ) does not support mono, only stereo, surround40, surround51 and surround71
The following command fail if your sound card does not support mono
sox -t wav mono.wav -t ossdsp /dev/dsp
This may due to the difference of API between ALSA OSS emulation (OSS Free3.8) and OSS 4.0
Refer to your log
trace:wave:wodOpen OSS_OpenDevice requested this format: 44100x16x1 WAVE_FORMAT_PCM trace:wave:wodOpen requesting 16 512 byte fragments (5 ms/fragment) trace:wave:OSS_OpenDevice (0x42535400,1,0x32ee208,1,44100,1,10) trace:wave:OSS_OpenDevice Opening RDWR because full_duplex=256 and req_access=1 trace:wave:OSS_RawOpenDevice (0x42535400,1) trace:wave:OSS_RawOpenDevice open_access=O_RDWR trace:wave:OSS_OpenDevice Calling SNDCTL_DSP_SETTRIGGER with 2 trace:wave:wodOpen got 16 512 byte fragments (5 ms/fragment) trace:wave:wodOpen fd=64 fragstotal=16 fragsize=512 BufferSize=8192 trace:wave:wodOpen wBitsPerSample=16, nAvgBytesPerSec=88200, nSamplesPerSec=44100, nChannels=1 nBlockAlign=2! trace:wave:wodNotifyClient wMsg = 0x03bb (WOM_OPEN) dwParm1 = 0000 dwParam2 = 0000
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #36 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-10 07:32:56 --- (In reply to comment #35)
In the old days , most sound cards support mono and only those high end sound card support stereo (OSS 3.x API) , however nowadays, most onboard sound cards (e.g. intel8x0 and HDA ) does not support mono, only stereo, surround40, surround51 and surround71
The following command fail if your sound card does not support mono
sox -t wav mono.wav -t ossdsp /dev/dsp
This may due to the difference of API between ALSA OSS emulation (OSS Free3.8) and OSS 4.0
Can you give me a wave file recorded in mono so I could test this command? Unfortunately I have no such file.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #37 from Raymond superquad.vortex2@gmail.com 2010-07-10 21:47:34 --- (In reply to comment #36)
(In reply to comment #35)
In the old days , most sound cards support mono and only those high end sound card support stereo (OSS 3.x API) , however nowadays, most onboard sound cards (e.g. intel8x0 and HDA ) does not support mono, only stereo, surround40, surround51 and surround71
The following command fail if your sound card does not support mono
sox -t wav mono.wav -t ossdsp /dev/dsp
This may due to the difference of API between ALSA OSS emulation (OSS Free3.8) and OSS 4.0
Can you give me a wave file recorded in mono so I could test this command? Unfortunately I have no such file.
you can convert any stereo.wav to mono.wav by sox
sox -c2 stereo.wav -c 1 mono.wav
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #38 from Arkadiusz Piekarz piekarzarkadiusz@gmail.com 2010-07-12 07:14:07 --- (In reply to comment #37)
you can convert any stereo.wav to mono.wav by sox
sox -c2 stereo.wav -c 1 mono.wav
I found a wave file on this site - http://www-mmsp.ece.mcgill.ca/documents/audioformats/wave/Samples.html - downloaded file M1F1-int32WE-AFsp.wav, converted it to mono and when I tried
sox -t wav mono.wav -t ossdsp /dev/dsp
I got
sox FAIL formats: no handler for given file type `ossdsp'
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #39 from Raymond superquad.vortex2@gmail.com 2010-07-12 19:39:13 --- (In reply to comment #26)
Created an attachment (id=29355)
--> (http://bugs.winehq.org/attachment.cgi?id=29355) [details]
Log from Everyday Shooter with OSS and +wave debugging on Wine 1.2-rc6
It is strange that OSS_WaveInit was called twice
trace:wave:OSS_widMessage (0, DRVM_INIT, 00000000, 00000000, 00000000); trace:wave:OSS_WaveInit (0) trace:wave:OSS_WaveOutInit (0x21dbc400) /dev/dsp trace:wave:OSS_OpenDevice (0x21dbc400,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x21dbc400,0) trace:wave:OSS_RawOpenDevice open_access=O_WRONLY trace:wave:OSS_WaveOutInit /dev/mixer: Nvidia MCP7A HDMI trace:wave:OSS_Info Formats=0005b1f9 ( AFMT_MU_LAW AFMT_U8 AFMT_S16_LE AFMT_S16_BE AFMT_S8 AFMT_U16_LE AFMT_U16_BE )
...
trace:wave:wodOpen OSS_OpenDevice requested this format: 44100x16x1 WAVE_FORMAT_PCM trace:wave:wodOpen requesting 16 512 byte fragments (5 ms/fragment) trace:wave:OSS_OpenDevice (0x21dbc400,1,0x323e208,1,44100,1,10) trace:wave:OSS_OpenDevice Opening RDWR because full_duplex=256 and req_access=1 trace:wave:OSS_RawOpenDevice (0x21dbc400,1) trace:wave:OSS_RawOpenDevice open_access=O_RDWR trace:wave:OSS_OpenDevice Calling SNDCTL_DSP_SETTRIGGER with 2 trace:wave:wodOpen got 16 512 byte fragments (5 ms/fragment) trace:wave:wodOpen fd=64 fragstotal=16 fragsize=512 BufferSize=8192 trace:wave:wodPlayer waiting 4294967295ms (4294967295,4294967295) trace:wave:wodOpen wBitsPerSample=16, nAvgBytesPerSec=88200, nSamplesPerSec=44100, nChannels=1 nBlockAlign=2!
...
trace:wave:OSS_widMessage (0, DRVM_INIT, 00000000, 00000000, 00000000); trace:wave:OSS_WaveInit (0) trace:wave:OSS_WaveOutInit (0x2003b400) /dev/dsp trace:wave:OSS_OpenDevice (0x2003b400,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x2003b400,0) trace:wave:OSS_RawOpenDevice open_access=O_WRONLY warn:wave:OSS_RawOpenDevice Couldn't open /dev/dsp (Device or resource busy) trace:wave:OSS_WaveOutInit (0x2003b874) /dev/dsp1 trace:wave:OSS_OpenDevice (0x2003b874,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveOutInit (0x2003bce8) /dev/dsp2 trace:wave:OSS_OpenDevice (0x2003bce8,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveOutInit (0x2003c15c) /dev/dsp3 trace:wave:OSS_OpenDevice (0x2003c15c,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveOutInit (0x2003c5d0) /dev/dsp4 trace:wave:OSS_OpenDevice (0x2003c5d0,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveOutInit (0x2003ca44) /dev/dsp5 trace:wave:OSS_OpenDevice (0x2003ca44,1,(nil),0,-1,-1,ffffffff) trace:wave:OSS_WaveInInit (0x20039a00) /dev/dsp trace:wave:OSS_OpenDevice (0x20039a00,0,(nil),0,-1,-1,ffffffff) trace:wave:OSS_RawOpenDevice (0x20039a00,0) trace:wave:OSS_RawOpenDevice open_access=O_RDONLY warn:wave:OSS_RawOpenDevice Couldn't open /dev/dsp (Device or resource busy)
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #40 from Raymond superquad.vortex2@gmail.com 2010-07-13 23:52:50 --- you have to ask the wine developer
http://source.winehq.org/git/wine.git/?a=commitdiff;h=c0a602c2e944fed20d3d2d...
http://bugs.winehq.org/show_bug.cgi?id=14588
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh@gmail.com
--- Comment #41 from Jerome Leclanche adys.wh@gmail.com 2011-10-28 09:30:28 CDT --- There has been lots of work on sound lately. Any update / tests in wine-1.3.31?
http://bugs.winehq.org/show_bug.cgi?id=14588
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #42 from Austin English austinenglish@gmail.com 2013-11-13 15:39:26 CST --- No reply in over a year, and no download. Resolving abandoned, if anyone is still able to reproduce this in the current development version (currently 1.7.6) feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=14588
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #43 from Austin English austinenglish@gmail.com 2013-11-13 15:40:59 CST --- Closing.
http://bugs.winehq.org/show_bug.cgi?id=14588
--- Comment #44 from Austin English austinenglish@gmail.com 2013-11-13 15:41:17 CST --- Closing.