https://bugs.winehq.org/show_bug.cgi?id=56353
Bug ID: 56353 Summary: BeamNG Techdemo 0.3 needs support for 'Prioritize between multiple compatible function overloads' Product: vkd3d Version: 1.10 Hardware: x86-64 URL: https://www.moddb.com/games/beamng/downloads/beamng-te chdemo-03 OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: gijsvrm@gmail.com Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 0024:err:d3dcompiler:D3DCompile2 Shader log: 0024:err:d3dcompiler:D3DCompile2 <anonymous>:638:17: E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads. 0024:err:d3dcompiler:D3DCompile2 wine: Unhandled page fault on read access to 00000000 at address 1043ADF5 (thread 0024), starting debugger...
https://bugs.winehq.org/show_bug.cgi?id=56353
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- This needs a retest. We have now some logic to resolve overloads.
https://bugs.winehq.org/show_bug.cgi?id=56353
--- Comment #2 from Gijs Vermeulen gijsvrm@gmail.com --- Created attachment 77947 --> https://bugs.winehq.org/attachment.cgi?id=77947 output+backtrace
This particular failure seems to be gone from the log. Still crashes during shader compilation with the above ouput + backtrace, but I'll open a new bug for that.
https://bugs.winehq.org/show_bug.cgi?id=56353
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #3 from Gijs Vermeulen gijsvrm@gmail.com --- Marking this one FIXED.
https://bugs.winehq.org/show_bug.cgi?id=56353
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Nikolay Sivov bunglehead@gmail.com --- Fixed with vkd3d 1.15.