https://bugs.winehq.org/show_bug.cgi?id=36249
Bug ID: 36249 Summary: valgrind shows two potential leaks in d3d10/tests/effect.c Product: Wine Version: 1.7.18 Hardware: x86 OS: Linux Status: NEW Keywords: download, source, testcase Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: austinenglish@gmail.com
==25807== 12,068 bytes in 1 blocks are possibly lost in loss record 779 of 802 ==25807== at 0x7BC4C735: notify_alloc (heap.c:255) ==25807== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716) ==25807== by 0x4D9230A: wined3d_create (wined3d_main.c:95) ==25807== by 0x4C621D6: dxgi_factory_init (factory.c:332) ==25807== by 0x4C62568: dxgi_factory_create (factory.c:404) ==25807== by 0x4C6084A: CreateDXGIFactory (dxgi_main.c:80) ==25807== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63) ==25807== by 0x495611C: create_device (effect.c:30) ==25807== by 0x4967153: test_effect_local_shader (effect.c:2723) ==25807== by 0x497315C: func_effect (effect.c:4284) ==25807== by 0x4973F60: run_test (test.h:584) ==25807== by 0x497434F: main (test.h:654)
==28927== 12,068 bytes in 1 blocks are possibly lost in loss record 808 of 833 ==28927== at 0x7BC4C735: notify_alloc (heap.c:255) ==28927== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716) ==28927== by 0x4F8213E: wined3d_create (wined3d_main.c:95) ==28927== by 0x4E521D6: dxgi_factory_init (factory.c:332) ==28927== by 0x4E52568: dxgi_factory_create (factory.c:404) ==28927== by 0x4E5084A: CreateDXGIFactory (dxgi_main.c:80) ==28927== by 0x49B63B8: D3D10CreateDevice (d3d10_main.c:63) ==28927== by 0x495611C: create_device (effect.c:30) ==28927== by 0x496FEC9: test_effect_state_groups (effect.c:3908) ==28927== by 0x4973166: func_effect (effect.c:4286) ==28927== by 0x4973F60: run_test (test.h:584) ==28927== by 0x497434F: main (test.h:654) ==28927==
https://bugs.winehq.org/show_bug.cgi?id=36249
--- Comment #1 from Austin English austinenglish@gmail.com --- Also: ==20885== 148 bytes in 1 blocks are possibly lost in loss record 565 of 860 ==20885== at 0x40087BA: calloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so) ==20885== by 0x6D336AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0) ==20885== by 0x6D2E294: drm_intel_bo_alloc (in /usr/lib/libdrm_intel.so.1.0.0) ==20885== by 0x693C251: ??? (in /usr/lib/dri/i965_dri.so) ==20885== by 0x693C84B: ??? (in /usr/lib/dri/i965_dri.so) ==20885== by 0x69716DB: ??? (in /usr/lib/dri/i965_dri.so) ==20885== by 0x69009B4: ??? (in /usr/lib/dri/i965_dri.so) ==20885== by 0x6235B9B: ??? (in /usr/lib/libGL.so.1.2.0) ==20885== by 0x62052F4: ??? (in /usr/lib/libGL.so.1.2.0) ==20885== by 0x5E71DF2: create_glxcontext.isra.0 (opengl.c:1254) ==20885== by 0x5E72127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071) ==20885== by 0x5242C29: wglCreateContextAttribsARB (wgl.c:268) ==20885== by 0x4DB3F13: wined3d_adapter_init.constprop.18 (directx.c:300) ==20885== by 0x4DBAD78: wined3d_init (directx.c:5272) ==20885== by 0x4E40926: wined3d_create (wined3d_main.c:105) ==20885== by 0x4D35F50: dxgi_factory_create (factory.c:332) ==20885== by 0x4D34689: CreateDXGIFactory (dxgi_main.c:80) ==20885== by 0x4CB734F: D3D10CreateDevice (d3d10_main.c:63) ==20885== by 0x4B52475: create_device (effect.c:30) ==20885== by 0x4B5251B: test_effect_constant_buffer_type (effect.c:95) ==20885==
https://bugs.winehq.org/show_bug.cgi?id=36249
--- Comment #2 from Austin English austinenglish@gmail.com --- ==32334== 12,068 bytes in 1 blocks are possibly lost in loss record 865 of 892 ==32334== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255) ==32334== by 0x5058901: wined3d_create (wined3d_main.c:95) ==32334== by 0x4F55F50: dxgi_factory_create (factory.c:332) ==32334== by 0x4F54689: CreateDXGIFactory (dxgi_main.c:80) ==32334== by 0x4AD134F: D3D10CreateDevice (d3d10_main.c:63) ==32334== by 0x4A76475: create_device (effect.c:30) ==32334== by 0x4A861EE: func_effect (effect.c:2723) ==32334== by 0x4A8FBAC: run_test (test.h:584) ==32334== by 0x4A8FF9B: main (test.h:654) ==32334==
==364== 12,068 bytes in 1 blocks are definitely lost in loss record 1,794 of 1,854 ==364== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255) ==364== by 0x506F901: wined3d_create (wined3d_main.c:95) ==364== by 0x4F70F50: dxgi_factory_create (factory.c:332) ==364== by 0x4F6F689: CreateDXGIFactory (dxgi_main.c:80) ==364== by 0x4AB134F: D3D10CreateDevice (d3d10_main.c:63) ==364== by 0x4A56475: create_device (effect.c:30) ==364== by 0x4A5651B: test_effect_constant_buffer_type (effect.c:95) ==364== by 0x4A65D4B: func_effect (effect.c:4278) ==364== by 0x4A6FBAC: run_test (test.h:584) ==364== by 0x4A6FF9B: main (test.h:654) ==364==
https://bugs.winehq.org/show_bug.cgi?id=36249
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |valgrind
https://bugs.winehq.org/show_bug.cgi?id=36249
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #3 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4.9?