http://bugs.winehq.org/show_bug.cgi?id=10889
Summary: Planetside ground textures flicker between high detail and low detail Product: Wine Version: 0.9.51. Platform: PC-x86-64 URL: http://forums.station.sony.com/ps/posts/list.m?topic_id= 88000010429 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: kelfe@gmx.de
The ground textures in Planetside flicker between the low resolution and the high resolution ones while moving/looking around.
Sometimes you even have fragments of the high and low resolution textures in the same frame.
http://bugs.winehq.org/show_bug.cgi?id=10889
--- Comment #1 from Austin English austinenglish@gmail.com 2008-06-04 14:26:37 --- Is this still an issue in 1.0-rc3?
http://bugs.winehq.org/show_bug.cgi?id=10889
Karsten Elfenbein kelfe@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #2 from Karsten Elfenbein kelfe@gmx.de 2008-06-05 11:41:17 --- sry can't retest anymore as I don't have a subscription to the game anymore
http://bugs.winehq.org/show_bug.cgi?id=10889
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Austin English austinenglish@gmail.com 2008-10-20 15:21:30 --- Closing abandoned.