https://bugs.winehq.org/show_bug.cgi?id=38015
Bug ID: 38015 Summary: El Matador: problem with rendering shadows Product: Wine Version: 1.7.35 Hardware: x86 URL: http://www.gamershell.com/download_15089.shtml OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 50655 --> https://bugs.winehq.org/attachment.cgi?id=50655 terminal output
Both indoor and outdoor shadows are rendered incorrectly in the game as you can see on the attached screenshot or you can reproduce the problem in the demo version. The game uses cascaded shadow maps..if that helps anything for the d3d gurus. After some googling I found that old Nvidia Windows drivers had problems with rendering shadows in the game, but Nvidia fixed the issue in their Windows drivers ages ago: https://forums.geforce.com/default/topic/365860/pc-games/el-matador-gf8800-s...
Without going into speculation, shadows are rendered in a similar way in Two Worlds 2 and in Ghost Recon: Advanced Warfighter 1 & 2 on my system.
Fedora 21 Nvidia binary drivers 340.76
https://bugs.winehq.org/show_bug.cgi?id=38015
--- Comment #1 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 50656 --> https://bugs.winehq.org/attachment.cgi?id=50656 screenshot
https://bugs.winehq.org/show_bug.cgi?id=38015
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Still present in 1.8-rc1.
Fedora 23 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel OpenGL core profile shading language version string: 3.30
https://bugs.winehq.org/show_bug.cgi?id=38015
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #3 from super_man@post.com --- All default settings? I am unable to reproduce the view that you are seeing, but I haven't played into that zone you took screenshot. To me it looks like that all objects have zero shadow.
amd r9 290, mesa drivers.
wine-1.8-rc2-29-g66d8e38
https://bugs.winehq.org/show_bug.cgi?id=38015
--- Comment #4 from Béla Gyebrószki gyebro69@gmail.com --- With my current video card and the latest driver from Nvidia, I observed that shadows that were painted all over on terrain and walls are gone. Instead, shadows are completely missing from the game now. The same applies to the other games mentioned in comment #0 (Two Worlds 2, Advanced Warfighter 1-2).
wine-1.9.21-39-g82a5904 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 370.28
https://bugs.winehq.org/show_bug.cgi?id=38015
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #5 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4-0.rc1
https://bugs.winehq.org/show_bug.cgi?id=38015
--- Comment #6 from Ken Sharp imwellcushtymelike@gmail.com --- Ping: six years.
https://bugs.winehq.org/show_bug.cgi?id=38015
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.gamershell.com/d |https://www.gamepressure.co |ownload_15089.shtml |m/download.asp?ID=12634
--- Comment #7 from Béla Gyebrószki gyebro69@gmail.com --- Shadows are still missing from the game in Wine-7.10. They do appear correctly with DXVK.
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 470.129.06