https://bugs.winehq.org/show_bug.cgi?id=46766
Bug ID: 46766 Summary: Royal Quest minimap layer missing Product: Wine-staging Version: 4.3 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: spoon0042@hotmail.com CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Created attachment 63775 --> https://bugs.winehq.org/attachment.cgi?id=63775 4.3 staging screenshot
With 4.3 staging the map outline in the minimap has disappeared in Royal Quest. I haven't noticed any other graphical glitches. Works as usual in 4.2 staging and 4.3 base.
https://bugs.winehq.org/show_bug.cgi?id=46766
--- Comment #1 from Michael McGuire spoon0042@hotmail.com --- Created attachment 63776 --> https://bugs.winehq.org/attachment.cgi?id=63776 4.2 staging screenshot
screenshot with working map
https://bugs.winehq.org/show_bug.cgi?id=46766
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com Keywords| |regression
--- Comment #2 from Zebediah Figura z.figura12@gmail.com --- (In reply to Michael McGuire from comment #0)
With 4.3 staging the map outline in the minimap has disappeared in Royal Quest. I haven't noticed any other graphical glitches. Works as usual in 4.2 staging and 4.3 base.
Thanks. This seems likely to implicate the SWVP and IVB patches, so CC'ing Paul Gofman. If possible, it would help to compile Staging with those patches disabled and confirm that they are responsible.
https://bugs.winehq.org/show_bug.cgi?id=46766
--- Comment #3 from Michael McGuire spoon0042@hotmail.com --- Building with wined3d-Indexed_Vertex_Blending and wined3d-SWVP-shaders excluded does appear to work, yes.
https://bugs.winehq.org/show_bug.cgi?id=46766
--- Comment #4 from Paul Gofman gofmanp@gmail.com --- I downloaded the game to test, but I could not reproduce the issue on my machine. Did I understand correctly that the issue is the missing semi-transparent area of the mini-map in the top right? I have it displayed with all the patches there. I also tried setting all the in game graphics options to maximum, no difference.
So I am going to need additional information:
1. Your OS name / version. 2. Output of glxinfo. 3. Debug log with WINEDEBUG=+d3d,+d3d_shader. When I was getting it myself (up to the initial area where you can already see the minimap) it was ~500MB size but can be compressed to ~30MB by xz (or 35 by gzip).
https://bugs.winehq.org/show_bug.cgi?id=46766
--- Comment #5 from Paul Gofman gofmanp@gmail.com --- Created attachment 63783 --> https://bugs.winehq.org/attachment.cgi?id=63783 fix
After playing a bit more with it I could reproduce the problem. I am attaching the patch (on top of current staging) which should be fixing the issue.
Thanks for reporting this.
https://bugs.winehq.org/show_bug.cgi?id=46766
--- Comment #6 from Michael McGuire spoon0042@hotmail.com --- Looks good here, thanks!
https://bugs.winehq.org/show_bug.cgi?id=46766
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |06fbe73760eea15c358acdb67a3 | |6242355930339
--- Comment #7 from Gijs Vermeulen gijsvrm@gmail.com --- Fix was committed as 06fbe73760eea15c358acdb67a36242355930339, marking FIXED.
https://bugs.winehq.org/show_bug.cgi?id=46766
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Closing Fixed Staging bugs.