http://bugs.winehq.org/show_bug.cgi?id=35260
Bug ID: 35260 Summary: Sound weirdness with XCOM: Enemy Within Product: Wine Version: 1.7.9 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winealsa.drv Assignee: wine-bugs@winehq.org Reporter: lama@lamamail.de Classification: Unclassified
This is a strange one... I'll just describe what happened:
- I'm using the digital out on my sound card. This works fine with everything but this game in WINE - Got the game working after registering XAudio2_7.dll - There is no sound whatsoever ingame (also no sound options beyond a mixer) - After running the game I have no sound anywhere anymore, even after closing all WINE processes. No errors while playing though (so it's not blocked), just quiet - Mixer settings are fine - Turns out the default ALSA device has been changed to the analog output, even after explicitly selecting the digital output (instead of default) in WINE. Only a reboot fixes this. ALSA documentation doesn't even mention this as a possibility. Oh, and game audio still isn't played through that either.
I've tested this with WINE 1.7.9 and built from GIT.
http://bugs.winehq.org/show_bug.cgi?id=35260
--- Comment #1 from Alexander Brüning lama@lamamail.de --- Created attachment 47027 --> http://bugs.winehq.org/attachment.cgi?id=47027 aplay -l and -L output
http://bugs.winehq.org/show_bug.cgi?id=35260
Alexander Brüning lama@lamamail.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lama@lamamail.de
http://bugs.winehq.org/show_bug.cgi?id=35260
--- Comment #2 from Alexander Brüning lama@lamamail.de --- Still happens in 1.7.10
http://bugs.winehq.org/show_bug.cgi?id=35260
Alexander Brüning lama@lamamail.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|1.7.9 |1.7.10
http://bugs.winehq.org/show_bug.cgi?id=35260
--- Comment #3 from Alexander Brüning lama@lamamail.de --- Just had it happen from the same 32bit wineprefix (on a 64bit machine) because Steam made a sound, so it's probably not related to XCOM.
https://bugs.winehq.org/show_bug.cgi?id=35260
--- Comment #4 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.37 or newer) wine? If so, please attach the terminal output in 1.7.37 (see http://wiki.winehq.org/FAQ#get_log).
https://bugs.winehq.org/show_bug.cgi?id=35260
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #5 from super_man@post.com --- Alexander
can you provide update? We are already using 1.7.53 wine. And there has been a lot of audio related improvements meanwhile.
https://bugs.winehq.org/show_bug.cgi?id=35260
Ker noa blue-t@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t@web.de
--- Comment #6 from Ker noa blue-t@web.de --- I have broken non working sound as well with XCOM Enemy Within.
https://bugs.winehq.org/show_bug.cgi?id=35260
--- Comment #7 from Ker noa blue-t@web.de --- Created attachment 53698 --> https://bugs.winehq.org/attachment.cgi?id=53698 console output
Seems like parts of Xaudio are not implemented: fixme:xaudio2:LEGACY_X3DAudioInitialize 0x3f, 343.500000, 0x1d1bf00: Stub! fixme:xaudio2:X3DAudioCalculate 0x1d1bf00 0x1d1bf44 0x1d1bf78 0x31 0x1d1bf14: Stub!
https://bugs.winehq.org/show_bug.cgi?id=35260
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com