http://bugs.winehq.org/show_bug.cgi?id=9893
Summary: Half-Life 1: garbled, fuzzy, hard-to-read text Product: Wine Version: CVS/GIT Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-gdi-(printing) AssignedTo: wine-bugs@winehq.org ReportedBy: tehblunderbuss@gmail.com
In-game, all text isn't clear and easy to read. tahoma.ttf is in place. You know I've done this several times ;)
Regression testing result (makes sense to me):
commit 05bb6f6ce4619921407e1f1e82a0e8d9cf9fb5c9 Author: Huw Davies huw@codeweavers.com Date: Tue Oct 2 14:24:34 2007 +0100
gdi32: Let the WINE_GGO_GRAY16_BITMAP case load a bitmap.
:040000 040000 e83b5730e49c04df6a8377eaf322199c6ab8554b 7332aa8dc3c69119b1dc8d25d744e086162dc1d7 M dlls
http://bugs.winehq.org/show_bug.cgi?id=9893
--- Comment #1 from tehblunderbuss@gmail.com 2007-10-04 22:56:01 --- It's just the chat text and the character/team selection & server/map description text.
http://bugs.winehq.org/show_bug.cgi?id=9893
tehblunderbuss@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #2 from tehblunderbuss@gmail.com 2007-10-05 20:41:36 --- Fixed in GIT Oct 5 2007
http://bugs.winehq.org/show_bug.cgi?id=9893
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel dank@kegel.com 2008-01-28 05:42:33 --- Closing all RESOLVED FIXED bugs older than four weeks.
http://bugs.winehq.org/show_bug.cgi?id=9893
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified