http://bugs.winehq.org/show_bug.cgi?id=36871
Bug ID: 36871 Summary: Chronology with native .NET is postage stamp sized Product: Wine Version: 1.7.21 Hardware: x86 URL: http://store.steampowered.com/app/269330/ OS: Linux Status: NEW Keywords: dotnet Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: madewokherd@gmail.com
This is with 'winetricks dotnet20' in a 32-bit prefix.
Chronology appears to run OK, except that it creates a large black window with a tiny image in the upper-left corner. Maybe it's the title screen? It's too small to be sure.
http://bugs.winehq.org/show_bug.cgi?id=36871
Vincent Povirk madewokherd@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |madewokherd@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=36871
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #1 from Anastasius Focht focht@gmx.net --- Hello Vincent,
are you sure about .NET Framework 2.0 requirement? The game is implemented using 'OpenTK' Framework (with requires .NET 2.0 or higher).
The GOG.com version installs .NET Framework 4.0 client profile on its own in clean 32-bit WINEPREFIX (without Mono).
If I dump the .NET metadata of 'Chronology.exe' with 'ILSpy' tool it gives:
--- snip --- [assembly: AssemblyVersion("1.0.0.0")] [assembly: RFIncludeNamespaceOn("RFLib.MonoGame", "MonoGame")] [assembly: RFIncludeNamespaceOn("RFLib.Android", "Android")] [assembly: RFIncludeNamespaceOn("RFLib.WindowsGL", "WindowsGL")] [assembly: RFIncludeNamespaceOn("RFLib.GLES2", "GLES2")] [assembly: RFIncludeNamespaceOn("RFLib.iOS", "iOS")] [assembly: RFIncludeNamespaceOn("RFLib.Flash", "Flash")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCopyright("Copyright © OSAO 2014")] [assembly: AssemblyDescription("")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyProduct("Chronology")] [assembly: AssemblyTitle("Chronology")] [assembly: AssemblyTrademark("")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: ComVisible(false)] [assembly: Guid("d527be9a-8e38-4d7a-8586-ff94fcaac00d")] [assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")] --- snip ---
That shows it needs .NET 4.0
It runs not 100% stable but it runs ... (game menu, intro, gameplay). The mouse cursor is missing (another bug) but keyboard works for me.
Regards
http://bugs.winehq.org/show_bug.cgi?id=36871
--- Comment #2 from Vincent Povirk madewokherd@gmail.com --- Apologies, that was a typo. It needs dotnet40.
https://bugs.winehq.org/show_bug.cgi?id=36871
--- Comment #3 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?