https://bugs.winehq.org/show_bug.cgi?id=57672
Bug ID: 57672 Summary: Knights of the Old Republic II - Rendering issues and crashes when using new WoW64 mode Product: Wine Version: 10.0-rc5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl Assignee: wine-bugs@winehq.org Reporter: info@fdossena.com Distribution: ---
Created attachment 77849 --> https://bugs.winehq.org/attachment.cgi?id=77849 Screenshot of how the game looks with the new WoW64 mode
I'm testing the "classic" version of KOTOR 2 (not the 2015 remaster from steam) and I noticed a strange behavior.
When building Wine using the new WoW64 mode, the game has visual artifacts in the character creation screen, and freezes when trying to start a new game. When building Wine with the old WoW64, the game works correctly.
The first game, based on the same engine, works correctly with both versions of WoW64.
Tested on: * Arch Linux x86_64, Kernel 6.12 * AMD Radeon RX6900XT with Mesa 24.3.3 * KDE Plasma on Wayland (wine is running with the x11 backend)
I'm attaching screenshots of Wine 10.0-rc5. Logs don't show anything out of the ordinary or different between the two builds.
https://bugs.winehq.org/show_bug.cgi?id=57672
--- Comment #1 from Federico Dossena info@fdossena.com --- Created attachment 77850 --> https://bugs.winehq.org/attachment.cgi?id=77850 Screenshot of how the game should look
https://bugs.winehq.org/show_bug.cgi?id=57672
--- Comment #2 from Federico Dossena info@fdossena.com --- Created attachment 77851 --> https://bugs.winehq.org/attachment.cgi?id=77851 apitrace of the game when it's artifacting
https://bugs.winehq.org/show_bug.cgi?id=57672
Federico Dossena info@fdossena.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |wow64