https://bugs.winehq.org/show_bug.cgi?id=53395
Bug ID: 53395 Summary: Crash in OpenGL Stack of current X11/MESA - sometimes in Wow.exe v3.5.2 Product: Wine Version: 7.13 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: juergen.sauer@automatix.de Distribution: ---
Created attachment 72787 --> https://bugs.winehq.org/attachment.cgi?id=72787 Sometimes, Starting Wow.exe -opengl via current Mesa/Amd GPU
Running Wow.exe (Version 3.5.2 via Rising Gods, Free/your're able to test by your self), using wine-7.12 (Staging), causes sometimes on first start an Access Error in Memory, see backtrace.txt below.
2nd start and running the Wow.exe runs fine. But sometimes, by moving around, seeing new Objects, the Programm may crash.
Distritution: Arch Linux, Current today fresh updated Kernel: Linux pc6 5.18.12-arch1-1 #1 SMP PREEMPT_DYNAMIC Fri, 15 Jul 2022 15:33:02 +0000 x86_64 GNU/Linux
Versions: mesa 22.1.3-1, vulkan-mesa-layers 22.1.3-1, lib32-mesa 22.1.3-1, amd-ucode 20220708.be7798e-1, amdcovc 0.4.1.1-1, amdvlk 2022.Q2.3-1, lib32-amdvlk 2022.Q2.3-1, xf86-video-amdgpu 22.0.0-1, xorg-server 21.1.4-1 wine-staging 7.12-1
wine Environment: export WOWDIR="/usr/games/wotlk" export LC_ALL="de_DE.UTF-8" export WINE="wine" export WINEPREFIX="$WOWDIR/.wow" export WOW="Wow.exe" export WOWOPTS="-uid wow_dede -opengl"
# Open GL // Driver export MESA_SHADER_DISK_CACHE=false unset GALLIUM_DRIVER
We could reproduce on all Systems running an AMDGPU. To Reproduce by yourself, you may get a Client and Account for testing @risig-gods.de (for free, registration nessesary)