https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158 Summary: The Witcher 3: dark opaque surface distortion Product: Wine Version: 2.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: shtetldik@gmail.com Distribution: ---
Created attachment 58405 --> https://bugs.winehq.org/attachment.cgi?id=58405 The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut through the whole area (they are clearly not supposed to be there). When you pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31. System: Debian testing, x86_64. Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1), Mesa 17.1.0-devel (git-af73acca2b). Resolution: 1920x1200. Settings: Max settings for all graphics (ambient occlusion: HBAO+), except Nvidia hairworks is off.
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #1 from Shmerl shtetldik@gmail.com --- Created attachment 58406 --> https://bugs.winehq.org/attachment.cgi?id=58406 The Witcher 3: dark surface distortion #2
Example #2
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #2 from Shmerl shtetldik@gmail.com --- Created attachment 58407 --> https://bugs.winehq.org/attachment.cgi?id=58407 The Witcher 3: dark surface distortion #3
Example #3
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #3 from Shmerl shtetldik@gmail.com --- I just managed to build newest Mesa master, and can confirm, that this bug appears with it as well.
OpenGL renderer string: Gallium 0.4 on AMD Radeon RX 480 Graphics (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 4.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-f56aa25ac5)
https://bugs.winehq.org/show_bug.cgi?id=43158
Ivan Set s.i.v.892@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |s.i.v.892@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=43158
Sami Kankaristo sami@kankaristo.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sami@kankaristo.fi
https://bugs.winehq.org/show_bug.cgi?id=43158
zefkerr zefkerrigan@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zefkerrigan@gmail.com
--- Comment #4 from zefkerr zefkerrigan@gmail.com --- (In reply to Shmerl from comment #3)
I just managed to build newest Mesa master, and can confirm, that this bug appears with it as well.
OpenGL renderer string: Gallium 0.4 on AMD Radeon RX 480 Graphics (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 4.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-f56aa25ac5)
I have a same issue. Arch Linux. Mesa 17.1.4. Wine Staging 2.12. $ lspci -k | grep -A 2 -E "(VGA|3D)" 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde XT [Radeon HD 7770/8760 / R7 250X] Subsystem: Gigabyte Technology Co., Ltd Device 2556 Kernel driver in use: amdgpu
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #5 from zefkerr zefkerrigan@gmail.com --- Created attachment 58688 --> https://bugs.winehq.org/attachment.cgi?id=58688 Example #4
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #6 from zefkerr zefkerrigan@gmail.com --- Created attachment 58689 --> https://bugs.winehq.org/attachment.cgi?id=58689 Example #5
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #7 from zefkerr zefkerrigan@gmail.com --- Created attachment 58690 --> https://bugs.winehq.org/attachment.cgi?id=58690 Example #6
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #8 from zefkerr zefkerrigan@gmail.com --- Created attachment 58691 --> https://bugs.winehq.org/attachment.cgi?id=58691 Example #7
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #9 from zefkerr zefkerrigan@gmail.com --- Created attachment 58698 --> https://bugs.winehq.org/attachment.cgi?id=58698 Example #8
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #10 from zefkerr zefkerrigan@gmail.com --- Created attachment 58699 --> https://bugs.winehq.org/attachment.cgi?id=58699 Example #9
https://bugs.winehq.org/show_bug.cgi?id=43158
Krešo Kunjas deresh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |deresh@gmail.com
--- Comment #11 from Krešo Kunjas deresh@gmail.com --- I have the same problem,
wine 2.13 staging from ubuntu ppa
Nvidia 1070 driver 384.59
https://bugs.winehq.org/show_bug.cgi?id=43158
Constantine sullome@yandex.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sullome@yandex.com
--- Comment #12 from Constantine sullome@yandex.com --- After playing through an entire game I can say that this dark surfaces mostly appear at the entrance of caves. Other times, this surfaces continue the "default" landscape. For example, if there is a hill and an area is a... pit or something like that, something that "penetrate" the default terrain will be covered with this surfaces.
Also, after fixing the black ground bug, this surfaces are not black anymore. So I think that this surfaces are actually the default terrain that, for some reason, was not hidden.
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #13 from Constantine sullome@yandex.com --- Created attachment 58971 --> https://bugs.winehq.org/attachment.cgi?id=58971 Cave entrance
https://bugs.winehq.org/show_bug.cgi?id=43158
--- Comment #14 from Constantine sullome@yandex.com --- Created attachment 58972 --> https://bugs.winehq.org/attachment.cgi?id=58972 Cave entrance from the inside
https://bugs.winehq.org/show_bug.cgi?id=43158
Cláudio Sampaio (Patola) patola@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |patola@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=43158
Daniel Oom oom.daniel@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |oom.daniel@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=43158
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=43131
https://bugs.winehq.org/show_bug.cgi?id=43158
Lukas Jirkovsky l.jirkovsky@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l.jirkovsky@gmail.com
--- Comment #15 from Lukas Jirkovsky l.jirkovsky@gmail.com --- I've a theory that this bug has the same reason as the bug 43131. Seems to me like there is some kind of stencil buffer that is inverted for some reason. As a result the entrances are covered with a default terrain instead of see-through while the terrain around is invisible.
https://bugs.winehq.org/show_bug.cgi?id=43158
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |joseph.kucia@gmail.com Resolution|--- |DUPLICATE
--- Comment #16 from Józef Kucia joseph.kucia@gmail.com --- It looks like this bug have the same cause as bug 43131
*** This bug has been marked as a duplicate of bug 43131 ***
https://bugs.winehq.org/show_bug.cgi?id=43158
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #17 from Austin English austinenglish@gmail.com --- Closing.