http://bugs.winehq.org/show_bug.cgi?id=18128
Summary: Sniper Elite: Player falls through floor Product: Wine Version: 1.1.19 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: stonej4@mcmaster.ca
Created an attachment (id=20582) --> (http://bugs.winehq.org/attachment.cgi?id=20582) Debug output from Sniper Elite
When playing Sniper Elite, there is a clipping issue in certain consistent parts of the map where the floor allows the player as well as AI opponents to fall through and keep falling infintely below the map seeing nothing but the skybox of the map. Because oppenents fall through the floor and are not killed this makes the game unplayabe beyond the first level. Debug output attached.
http://bugs.winehq.org/show_bug.cgi?id=18128
FJA nobange@poczta.onet.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nobange@poczta.onet.pl
--- Comment #1 from FJA nobange@poczta.onet.pl 2009-05-05 15:41:30 --- I can confirm this, I suffer it too and can't play my favorite game. Please devs, take a look at this issue.
http://bugs.winehq.org/show_bug.cgi?id=18128
Andy Laka bushwaca@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bushwaca@gmail.com
--- Comment #2 from Andy Laka bushwaca@gmail.com 2009-06-07 20:42:29 --- Thanks for submit this bug. I try to say the same, by my english is bery bad. I use de last stable version of wine and the same result.
http://bugs.winehq.org/show_bug.cgi?id=18128
Roman Skrzypiński romano473@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Roman Skrzypiński romano473@gmail.com 2009-09-10 12:00:37 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=18128
enjolras yo@miguelrevilla.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yo@miguelrevilla.com
http://bugs.winehq.org/show_bug.cgi?id=18128
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #4 from GyB gyebro69@gmail.com 2009-12-28 23:20:22 --- This bug still exists in Wine-1.1.35 running the Steam version of the game.
OS: Fedora 12 32-bit CPU: AMD Athlon 64 x2 4200+ RAM: 3 GB VGA: Nvidia 7600 GT (256 Mb) Nvidia proprietary driver 190.42
http://bugs.winehq.org/show_bug.cgi?id=18128
Mr Nobody limited_choice@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |limited_choice@hotmail.com
--- Comment #5 from Mr Nobody limited_choice@hotmail.com 2010-04-13 20:03:36 --- Confirming this issue as well, using the Steam release of this title, running with wine-1.1.42 -- the collision detection problems with earlier wine releases seems very much better with 1.1.42 --- but as said, once you start the 2nd mission this 'fall through the floor' business becomes apparent. I'm trying to work out if it's related to the map environment, or whether it's a totally random/sporadic happening.
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #6 from Franciszek Janowski nobange@poczta.onet.pl 2010-04-14 12:25:53 --- It happens in specific places on the map. Also in multiplayer, but in this mode the game is still playable, because you don't fall down endless, just a little and you can jump out of the "hole".
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #7 from Mr Nobody limited_choice@hotmail.com 2010-04-18 00:06:26 --- (In reply to comment #6)
It happens in specific places on the map. Also in multiplayer, but in this mode the game is still playable, because you don't fall down endless, just a little and you can jump out of the "hole".
Indeed, confirming this is the case with 1.1.42 & 1.1.43 as well..although I do still fall a long way, it is at least possible to get out of the "hole" as you put it (I call it "SkyboxLand" ;) ... perhaps the positional data being fed to the process from the server-side helps here?...strange indeed..
Back in single player mode, second mission, I actually stumbled upon a small line of ingress that lets me get past the point where falling thru the floor occurs. In this area of the map, I found the collision detection -very- flaky and it was possible to look thru textures (walls objects etc) & into the skybox area just about everywhere...it's possible to move into stationary objects/buildings here and then fall thru the floor - most frustrating ;)
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #8 from Franciszek Janowski nobange@poczta.onet.pl 2010-04-18 14:45:56 --- If you know the location of these "holes", you can avoid them. But in the second mission you have to protect german resistance members. They must live, or you fail the mission. In my case, at least one of them falls through the floor every time. Does anyone have a save file with second mission accomplished?
Next clue: once I tried to run Sniper Elite on virtual Windows XP (VirtualBox + 3D enabled). Performace was poor, a few fps. But I was able to check if it works. Guess what: holes were there too, at exact same places.
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #9 from Franciszek Janowski nobange@poczta.onet.pl 2010-09-11 16:02:38 CDT --- The bug is fixed. Tested with Wine 1.3.2, probably fixed in 1.2 already.
http://bugs.winehq.org/show_bug.cgi?id=18128
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |wylda@volny.cz Resolution| |FIXED
--- Comment #10 from Wylda wylda@volny.cz 2010-09-11 16:05:46 CDT ---
Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #11 from GyB gyebro69@gmail.com 2010-09-12 07:09:07 CDT --- Indeed, it has been fixed in Wine-1.2-rc2, by the following commit: http://source.winehq.org/git/wine.git/?a=commit;h=7d5666e084da03fad7f97ab235...
Now the game should receive a much better rating on Appdb.
http://bugs.winehq.org/show_bug.cgi?id=18128
--- Comment #12 from Mr Nobody limited_choice@hotmail.com 2010-09-17 07:52:40 CDT --- Confirming fix against wine 1.3.x -- also good in CXG 9.1
http://bugs.winehq.org/show_bug.cgi?id=18128
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard julliard@winehq.org 2010-09-18 13:05:14 CDT --- Closing bugs fixed in 1.3.3.