http://bugs.winehq.org/show_bug.cgi?id=28489
Summary: Ghost Recon Advanced Warfighter: graphical glitches Product: Wine Version: 1.3.29 Platform: x86 URL: http://www.fileplanet.com/162772/160000/fileinfo/Ghost -Recon-Advanced-Warfighter-Demo OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created attachment 36542 --> http://bugs.winehq.org/attachment.cgi?id=36542 GRAW demo terminal output
After installation the game starts in full screen mode by default. When starting a new game one can observe that most of the textures are missing from the game (see the upcoming screenshots).
Workaround: you have to switch between full screen and windowed mode in the Options->Video menu (the idea was stolen off the AppDB page: http://appdb.winehq.org/objectManager.php?sClass=version&iId=9999).
Even if you selected windowed mode previously, the next time you start the game, the problem is there again. So you have to switch modes *twice* (windowed -->full screen -->windowed).
Tried with Wine-1.1.35, 1.2.3, 1.3.x: all the same. Native d3dx9_* dlls don't help. Can be reproduced in the demo too (requires physx).
Nvidia 250 / driver 280.13
http://bugs.winehq.org/show_bug.cgi?id=28489
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=28489
--- Comment #1 from GyB gyebro69@gmail.com 2011-09-25 05:16:23 CDT --- Created attachment 36543 --> http://bugs.winehq.org/attachment.cgi?id=36543 screenshot #1
http://bugs.winehq.org/show_bug.cgi?id=28489
--- Comment #2 from GyB gyebro69@gmail.com 2011-09-25 05:16:45 CDT --- Created attachment 36544 --> http://bugs.winehq.org/attachment.cgi?id=36544 screenshot #2
http://bugs.winehq.org/show_bug.cgi?id=28489
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
--- Comment #3 from GyB gyebro69@gmail.com 2011-12-05 12:42:59 CST --- The problem is still present in Wine-1.3.34 and it affects the sequel, G.R.A.W 2 too.
I found out that setting "AlwaysOffscreen" to "enabled" in the registry makes the problem go away (although performance suffers).
Nvidia 250 / driver 290.10
http://bugs.winehq.org/show_bug.cgi?id=28489
--- Comment #4 from GyB gyebro69@gmail.com 2012-07-20 13:08:30 CDT --- AlwaysOffscreen enabled by default now: http://source.winehq.org/git/wine.git/commitdiff/09443f14e75e134328643b5d33a...
This makes both GRAW1 and GRAW2 render the scenery correctly. The reported problem still occurs with ao=disabled. Could it be considered "fixed"?
http://bugs.winehq.org/show_bug.cgi?id=28489
--- Comment #5 from Henri Verbeet hverbeet@gmail.com 2012-07-20 13:19:21 CDT --- (In reply to comment #4)
This makes both GRAW1 and GRAW2 render the scenery correctly. The reported problem still occurs with ao=disabled. Could it be considered "fixed"?
Probably, there are a few bugs that are hard or impossible to fix without AlwaysOffscreen, and the long term plan is for ao=disabled to go away, although it might still take a good while before that actually happens. (I'm guessing sometime post-1.6.)
http://bugs.winehq.org/show_bug.cgi?id=28489
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |09443f14e75e134328643b5d33a | |ff61bdf4dca32 Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #6 from GyB gyebro69@gmail.com 2012-08-07 11:41:36 CDT --- Seeing that bug #16580 and bug #23012 have been considered fixed, I'm marking this one fixed as well.
http://bugs.winehq.org/show_bug.cgi?id=28489
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org 2012-08-17 13:54:34 CDT --- Closing bugs fixed in 1.5.11.