https://bugs.winehq.org/show_bug.cgi?id=57890
Bug ID: 57890 Summary: 3DMark11 is not working Product: Wine Version: 10.0 Hardware: x86-64 OS: MacOS Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: isakov-sl@bk.ru
Created attachment 78118 --> https://bugs.winehq.org/attachment.cgi?id=78118 Log of the fail
Unlike bug 42119 I can't start this DirectX11 benchmark in the same wine. The application started with empty windows.
The last line in the log ~~~~ 0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000001233510, format DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x3, mode_count 000000000011FC58, modes 00000000009908F0 partial stub! ~~~~
So the problem is in dxgi?
https://bugs.winehq.org/show_bug.cgi?id=57890
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://benchmarks.ul.com/l | |egacy-benchmarks
https://bugs.winehq.org/show_bug.cgi?id=57890
--- Comment #1 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 78119 --> https://bugs.winehq.org/attachment.cgi?id=78119 The error screen
After applying winetrick d3dcompiler_47 I got the black screen and more advanced log
https://bugs.winehq.org/show_bug.cgi?id=57890
--- Comment #2 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 78120 --> https://bugs.winehq.org/attachment.cgi?id=78120 Log with native d3dcompiler_47