https://bugs.winehq.org/show_bug.cgi?id=52680
Bug ID: 52680 Summary: EVE Online memory leak in GPU memory Product: Wine Version: 7.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: n.andrew.walsh@gmail.com Distribution: ---
Created attachment 72016 --> https://bugs.winehq.org/attachment.cgi?id=72016 EVE Online internal memory-usage monitor after ~2h minimal gameplay
Ever since the 2022-02-06 update to EVE Online, the GPU memory gradually fills up over time with texture data, eventually leading to a client slowdown, freeze, and disconnect. This is particularly bad on high-memory-usage activities (for example, in big fleets jumping gates), but even in barely-active states the GPU memory usage gradually increases.
Attached is a screenshot of the client after running for a couple hours. I'm not doing anything special: mostly in-station, occasionally undocking to go to a different station in the same system, etc. As you can see, memory use, particularly textures, increases over time.
This is likely a problem with the EVE client itself, but since it seems to only affects Linux, CCP likely won't touch it. Any idea what's going wrong here? Is there a workaround that wine could implement? What other data do you need from me?