https://bugs.winehq.org/show_bug.cgi?id=45635
Bug ID: 45635 Summary: Star Wars the force unleashed regression: no music in main menu and other sound problem Product: Wine Version: 3.13 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: legluondunet@free.fr Distribution: ---
Hello,
I found a regression with last Wine version 3.13 and 3.13 staging: there is no more music in the aim menu and the sound in game are not complete. For your information sound/music are correct with wine-staging 3.2.
I joined you my logs.
Thank you for your help.
https://bugs.winehq.org/show_bug.cgi?id=45635
legluondunet@free.fr legluondunet@free.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leslie_alistair@hotmail.com | |, z.figura12@gmail.com Product|Wine |Wine-staging Component|-unknown |-unknown
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #1 from legluondunet@free.fr legluondunet@free.fr --- Created attachment 62060 --> https://bugs.winehq.org/attachment.cgi?id=62060 wine-staging 3.13 log for Star Wars the force Unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #2 from Fabian Maurer dark.shadow4@web.de --- Just to make clear, the issue appears in wine-3.13 and doesn't appear in wine-3.2?
Can you do a regression test?
https://bugs.winehq.org/show_bug.cgi?id=45635
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|Wine-staging |Wine Component|-unknown |-unknown
--- Comment #3 from Zebediah Figura z.figura12@gmail.com --- If this is not specific to staging, moving into the Wine product.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #4 from legluondunet@free.fr legluondunet@free.fr --- Fabian said: "Just to make clear, the issue appears in wine-3.13 and doesn't appear in wine-3.2?"
Sorry I can not edit my first message, I would like to write:
--> the issue is present in 3.13-staging and not with wine-3.2-staging. It is a new issue, for some wine version ago this game worked normally.
"Can you do a regression test?"
Ok, how to do that?
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #5 from legluondunet@free.fr legluondunet@free.fr --- And I can not know if it is related to staging or not since this game crashes before the main menu with vanilla Wine version.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #6 from Zebediah Figura z.figura12@gmail.com --- To be completely clear: is the issue reproducible with upstream (non-Staging) Wine? Is it a regression in upstream Wine?
If not, or if the game is only playable with Staging, it is likely that the culprit is the ongoing winepulse changes centered around bug 28282. In that case please attach a log with the channels from https://wiki.winehq.org/Sound, and CC aeikum@codeweavers.com to this bug.
https://bugs.winehq.org/show_bug.cgi?id=45635
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine |Wine-staging
--- Comment #7 from Zebediah Figura z.figura12@gmail.com --- (In reply to Zebediah Figura from comment #6)
To be completely clear: is the issue reproducible with upstream (non-Staging) Wine? Is it a regression in upstream Wine?
Sorry, I missed comment #5. So in that case please test whether disabling the winepulse-PulseAudio_Support patch fixes your problem, and if so please attach the requested logs.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #8 from legluondunet@free.fr legluondunet@free.fr --- "please test whether disabling the winepulse-PulseAudio_Support patch fixes your problem"
I accept to be your tester to help you to debug this issue. I'm an advanced Linux end user but but you have to explain me how to do that.
For your information I'm using Ubuntu 18.04 with Nvidia graphic card.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #9 from legluondunet@free.fr legluondunet@free.fr --- Look at this video: https://www.youtube.com/watch?v=DfdZDnUwIh4&lc=z22ssjchmwzdhh3yq04t1aokg... The music is anormally high and sometimes we don't hear sounds or voices. I have exactly the same bug here.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #10 from legluondunet@free.fr legluondunet@free.fr --- Like described in the bug 45311 comment 5, if I override xaudio2_7 to "native, builtin", the main menu has music and during the game, the ambient noise/sounds is less present, we can hear voices and other sounds, as it should work. Does that mean my bug is a duplicate of 45311?
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #11 from Zebediah Figura z.figura12@gmail.com --- (In reply to legluondunet@free.fr from comment #10)
Like described in the bug 45311 comment 5, if I override xaudio2_7 to "native, builtin", the main menu has music and during the game, the ambient noise/sounds is less present, we can hear voices and other sounds, as it should work. Does that mean my bug is a duplicate of 45311?
Not necessarily, but it does suggest that the bug is in our xaudio2 implementation.
https://bugs.winehq.org/show_bug.cgi?id=45635
--- Comment #12 from legluondunet@free.fr legluondunet@free.fr --- Sorry I made a mistake, it's not the xaudio2_7 but the xaudio2_4 I have to override to "native, builtin" to obtain correct music/sound/voices.
https://bugs.winehq.org/show_bug.cgi?id=45635
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #13 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-5.0-rc1?