http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #28 from Henri Verbeet hverbeet@gmail.com 2009-12-15 07:43:16 --- (In reply to comment #27)
I know this, how much trouble would it be to make a hardware implementation along side with this software rendering, and choose the hw one if supported by the users X / OpenGL / GPU ?
In principle not terribly hard, but it's a large amount of work. You'd need to be pretty familiar with how fixed function vertex processing works in D3D, and there's a relatively large risk of introducing regressions.