http://bugs.winehq.org/show_bug.cgi?id=7302
Summary: Mouse pointer bug. Product: Wine Version: 0.9.29. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: byteframe@yahoo.com
In the red orchestra, downloaded with steam, I get a strange mouse bug, in both direct3d, direct3d9, and opengl modes. There seems to be like, two mouse pointers wine is dealing with here. The in game mouse pointer, (and then mouse input, aka aiming the gun) are both out of sync, in the sense that the wine (white windows like) mouse pointer moves faster than the ingame mouse pointer, so when the white mouse pointer hits the edge of the game window (both windowed, fullscreen, with and without wine desktop) the ingame mouse pointer stops as well, therefore I have little room to use the mouse in the game, or even in the game menus. heres a screenshot so as to better illustrate.
http://img519.imageshack.us/img519/6155/89923574ii3.png
evidentally gnome-screen-shot doesnt capture the wine pointer, but with the red ingame pointer where it is in the shot, the other pointer is a pixel or two below the favourites button.
Please assist, Thanks.