https://bugs.winehq.org/show_bug.cgi?id=54377
Bug ID: 54377 Summary: Rayman Origins has messed up rendering due to missing 'tan' handling Product: vkd3d Version: 1.6 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: gijsvrm@gmail.com Distribution: ---
0218:err:d3dcompiler:D3DCompile2 Shader log: 0218:err:d3dcompiler:D3DCompile2 <anonymous>:166:18: E5005: Function "tan" is not defined. 0218:err:d3dcompiler:D3DCompile2
https://bugs.winehq.org/show_bug.cgi?id=54377
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |976fd67f5192d4922e24a7830f5 | |9fcb936fa50cc
--- Comment #1 from Gijs Vermeulen gijsvrm@gmail.com --- This seems to be fixed by: https://gitlab.winehq.org/wine/vkd3d/-/commit/976fd67f5192d4922e24a7830f59fc...
https://bugs.winehq.org/show_bug.cgi?id=54377
--- Comment #2 from Nikolay Sivov bunglehead@gmail.com --- This isn't really fixed. It won't work for SM3 shaders.
https://bugs.winehq.org/show_bug.cgi?id=54377
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|FIXED |--- Status|RESOLVED |REOPENED
--- Comment #3 from Gijs Vermeulen gijsvrm@gmail.com --- In that case, reopening.