http://bugs.winehq.org/show_bug.cgi?id=10454
Summary: guild wars with wine 0.9.49 results with severe artifacting off of player charachters Product: Wine Version: 0.9.49. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: cjmicklitsch@gmail.com
guild wars with wine 0.9.49 results with severe artifacting off of player charachters.
When you are in town, the exposed flesh of the charachters gets stretched towards the light source. this didnt occour in .9.46
when i use the -dx8 tag for the guild wars the artifacting stops.
http://bugs.winehq.org/show_bug.cgi?id=10454
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-14 14:30:15 --- Can you try to turn of post processing? Can you attach a screenshot and do a regression test?
http://bugs.winehq.org/show_bug.cgi?id=10454
--- Comment #2 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-14 14:31:04 --- About regression testing see http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=10454
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|guild wars with wine 0.9.49 |guild wars has severe |results with severe |artifacting off of player |artifacting off of player |characters |charachters |
http://bugs.winehq.org/show_bug.cgi?id=10454
Helmut Henig Helmut.henig@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Helmut.henig@gmx.at
--- Comment #3 from Helmut Henig Helmut.henig@gmx.at 2007-11-27 11:14:19 --- Since 0.9.49 GLSL is enabled by default and GuildWars has the mentioned artifacts if GLSL is enabled. Disable GLSL (see http://wiki.winehq.org/UsefulRegistryKeys) and it should work again.
http://bugs.winehq.org/show_bug.cgi?id=10454
--- Comment #4 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-27 17:10:12 --- It's interesting, this is caused by a bug for which I sent a patch before .49. It was committed, and shows up in the changelog, but the code isn't there. I'll resend the patch
http://bugs.winehq.org/show_bug.cgi?id=10454
--- Comment #5 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-27 17:10:58 --- Created an attachment (id=9382) --> (http://bugs.winehq.org/attachment.cgi?id=9382) Proposed fix
This patch should fix the issues with glsl. ARB is fine already
http://bugs.winehq.org/show_bug.cgi?id=10454
--- Comment #6 from Helmut Henig Helmut.henig@gmx.at 2007-11-28 14:24:11 --- Thank you. With this patch the game works with enabled GLSL.
http://bugs.winehq.org/show_bug.cgi?id=10454
Vijay Kamuju infyquest@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #7 from Vijay Kamuju infyquest@gmail.com 2007-12-03 12:16:33 --- resolving fixed as patch is committed
http://bugs.winehq.org/show_bug.cgi?id=10454
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel dank@kegel.com 2008-01-28 05:41:12 --- Closing all RESOLVED FIXED bugs older than four weeks.