https://bugs.winehq.org/show_bug.cgi?id=39577
Bug ID: 39577 Summary: Fallout 4 crashes at launch - d3d11_device_CreateRenderTargetView Product: Wine Version: 1.7.54 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx10 Assignee: wine-bugs@winehq.org Reporter: arathorn2nd@gmail.com Distribution: ---
Created attachment 52730 --> https://bugs.winehq.org/attachment.cgi?id=52730 Full Backtrace
Fallout 4 crashes at launch with the following backtrace:
Backtrace: =>0 0x00007fc14c39cc10 d3d_rendertarget_view_create+0x380() in d3d11 (0x0000000000000000) 1 0x00007fc14c369dca d3d11_device_CreateRenderTargetView+0xa9() in d3d11 (0x0000000000000000) 2 0x00007ff742125ff0 in fallout4 (+0x2175fef) (0x000000000023f8a9) 3 0x00007ff74214143b in fallout4 (+0x219143a) (0x000000000023fa09) 4 0x00007ff742cf97bf in fallout4 (+0x2d497be) (0x000000000023fa09) (...)
Full backtrace attached.
https://bugs.winehq.org/show_bug.cgi?id=39577
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- In order to find the source of the issue you could get a log with d3d11, d3d debug channels. The real source of the issue is probably unsupported format, i.e. there is a call to CreateTexture() which fails.
https://bugs.winehq.org/show_bug.cgi?id=39577
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx10 |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=39577
--- Comment #2 from arathorn2nd arathorn2nd@gmail.com --- Created attachment 52731 --> https://bugs.winehq.org/attachment.cgi?id=52731 d3d and d3d11 debug log
As requested, here's the full d3d d3d11 debug logs
https://bugs.winehq.org/show_bug.cgi?id=39577
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Summary|Fallout 4 crashes at launch |Fallout 4 needs |- |WINED3DFMT_R11G11B10_FLOAT |d3d11_device_CreateRenderTa |render target |rgetView | Ever confirmed|0 |1
--- Comment #3 from Józef Kucia joseph.kucia@gmail.com --- Fallout 4 tries to create a WINED3DFMT_R11G11B10_FLOAT texture, and to use it as a render target. The WINED3DFMT_R11G11B10_FLOAT format is currently not supported in wined3d.
https://bugs.winehq.org/show_bug.cgi?id=39577
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=39577
rogutes@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rogutes@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=39577
caleb@phobeus.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |caleb@phobeus.de
https://bugs.winehq.org/show_bug.cgi?id=39577
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |f50818171866ec2477895389667 | |ac9879b775817 Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #4 from Józef Kucia joseph.kucia@gmail.com --- The WINED3DFMT_R11G11B10_FLOAT format was implemented with commit f50818171866ec2477895389667ac9879b775817.
https://bugs.winehq.org/show_bug.cgi?id=39577
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.6.
https://bugs.winehq.org/show_bug.cgi?id=39577
cetedus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cetedus@gmail.com