http://bugs.winehq.org/show_bug.cgi?id=27750
Summary: No dynamic shadows with pixel shaders enabled in Tomb Raider: Anniversary Product: Wine Version: 1.3.23 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: H3g3m0n@gmail.com
If you have "Allow Pixel Shader" checked in winecfg Lara doesn't cast a shadow. Disabling pixel shader enables it.
nVidia 260GTX, official drivers 270.41.06, Ubuntu 11.04
http://bugs.winehq.org/show_bug.cgi?id=27750
J.Nicolaisen J.Nicolaisen@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |J.Nicolaisen@gmx.net
--- Comment #1 from J.Nicolaisen J.Nicolaisen@gmx.net 2011-07-26 02:52:04 CDT --- I can confirm this.
wine 1.3.24, Ubuntu Lucid Lynx. Geforce 6200. 275.21.
Shadows appear when disabling pixel shader.
http://bugs.winehq.org/show_bug.cgi?id=27750
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |wylda@volny.cz Ever Confirmed|0 |1
--- Comment #2 from Wylda wylda@volny.cz 2011-07-26 03:01:31 CDT ---
Marking NEW per comment #1.
http://bugs.winehq.org/show_bug.cgi?id=27750
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #3 from GyB gyebro69@gmail.com 2012-01-22 04:43:36 CST --- For me, shadows in TR:Anniversary do appear since Wine-1.3.36. Please retest with a recent Wine version and confirm the fixed state.
Nvidia 250 / driver 290.10
http://bugs.winehq.org/show_bug.cgi?id=27750
--- Comment #4 from GyB gyebro69@gmail.com 2012-02-16 10:56:04 CST --- It seems I wasn't thorough enough in my previous testing with TR:L. Shadows are indeed present with a recent Wine, but only when 'Next Generation Content' display option is turned off. With that option turned on, shadows are still missing. Next Generation Content (HDR imaging) is known to cause visual glitches in TR:L, see bug #27964 (later this was marked as a dupe of bug #24630).
As for the visual glitches with HDR imaging turned on there is a workaround: AlwaysOffscreen=enabled. However, shadows are still missing with AO=on + NexGen Content enabled.
http://bugs.winehq.org/show_bug.cgi?id=27750
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |fb38bad0c41359b97923b3a33e1 | |fb65c36db5b4d Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #5 from GyB gyebro69@gmail.com 2012-02-16 12:09:59 CST --- Uh-oh...please disregard comment #4: I mixed up these two games (Tomb Raider: Legend and Tomb Raider:Anniversary). This bug report is actually about TR:Anniversary (which has no such an option as 'Next Generation Content'), and shadows do appear fine with all settings maxed out.
To confirm this, I did a regression test (1.3.35 -> 1.3.36) to find out which commit fixed it: http://source.winehq.org/git/wine.git/commit/fb38bad0c41359b97923b3a33e1fb65...
Marking as fixed.
http://bugs.winehq.org/show_bug.cgi?id=27750
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org 2012-02-17 13:51:18 CST --- Closing bugs fixed in 1.4-rc4.