http://bugs.winehq.org/show_bug.cgi?id=33611
Bug #: 33611 Summary: Metro: Last Light view of lights through the walls and items Product: Wine Version: 1.5.30 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: andrey.goosev@gmail.com CC: andrey.goosev@gmail.com Classification: Unclassified
Created attachment 44488 --> http://bugs.winehq.org/attachment.cgi?id=44488 screenshot
You can watching all lights through the walls and items.
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com 2013-05-18 04:07:14 CDT --- Created attachment 44489 --> http://bugs.winehq.org/attachment.cgi?id=44489 screenshot 2
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #2 from Andrey Gusev andrey.goosev@gmail.com 2013-05-22 06:31:32 CDT --- A very approximate bug #25237.
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #3 from Marisa Kirisame saniukeokusainaya@gmail.com 2013-06-18 11:17:32 CDT --- Created attachment 44852 --> http://bugs.winehq.org/attachment.cgi?id=44852 lights through walls in fear 3 too
Getting the same problem here, but in a different game (F.E.A.R. 3).
http://bugs.winehq.org/show_bug.cgi?id=33611
Christopher May maquis196@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |maquis196@yahoo.co.uk
--- Comment #4 from Christopher May maquis196@yahoo.co.uk 2013-08-06 16:00:39 CDT --- I can confirm I've seen this as well, with wine-1.6.0
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #5 from Andrey Gusev andrey.goosev@gmail.com --- Still in 1.7.10
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #6 from Bruno Jesus 00cpxxx@gmail.com --- Is this mesa bug related to it? https://bugs.freedesktop.org/show_bug.cgi?id=71870
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #7 from Ken Thomases ken@codeweavers.com --- Does the game have a "multithreaded rendering" option in its graphics settings? Does it help to turn it off? In some games – I've seen it in Source engine games – turning/leaving such an option on causes a similar problem.
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #8 from Andrey Gusev andrey.goosev@gmail.com --- (In reply to Ken Thomases from comment #7)
Does the game have a "multithreaded rendering" option in its graphics settings? Does it help to turn it off? In some games – I've seen it in Source engine games – turning/leaving such an option on causes a similar problem.
Ken, in generally video settings has not much options: resolution, quality, ssaa, texture filtering, motion blur, vsync.
Strings in terminal
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c1d8 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411d360 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c5f8 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411cb20 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c3e8 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x11421780 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411d308 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c700 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bf70 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bd08 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411cde0 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411bd60 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c020 Wrong thread, returning 1. fixme:d3d:wined3d_occlusion_query_ops_get_data 0x1411c4f0 Wrong thread, returning 1.
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #9 from Henri Verbeet hverbeet@gmail.com --- Yeah, that's pretty much bug 24684. In theory Stefan's "CSMT" patchset should help.
http://bugs.winehq.org/show_bug.cgi?id=33611
--- Comment #10 from Andrey Gusev andrey.goosev@gmail.com --- (In reply to Henri Verbeet from comment #9)
Yeah, that's pretty much bug 24684. In theory Stefan's "CSMT" patchset should help.
It helps.
http://bugs.winehq.org/show_bug.cgi?id=33611
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED URL| |store.steampowered.com/app/ | |43160/ CC| |focht@gmx.net Resolution|--- |DUPLICATE Summary|Metro: Last Light view of |Metro: Last Light (Steam) |lights through the walls |bloom effect and lights are |and items |visible through walls with | |multicore rendering
--- Comment #11 from Anastasius Focht focht@gmx.net --- Hello folks,
confirming, still present.
Summer sale item :)
Resolving as dupe of bug 24684
$ wine --version wine-1.7.20-133-ge29fd54
Regards
*** This bug has been marked as a duplicate of bug 24684 ***
https://bugs.winehq.org/show_bug.cgi?id=33611
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Austin English austinenglish@gmail.com --- Closing.