http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #29 from bartgenuit@gmail.com 2010-01-04 15:22:38 ---
(In reply to comment #28)
err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 3, using
2D isn't fglrx related. Furthermore such "hey, this, this, this and this app
are failing on this driver" type of bugs are hard to keep track of. Since there
is most likely not one specific thing we can change to fix all problems on
fglrx at once I think it is better to open separate bugs reports for any other
remaining issue.
The logic here changed a bit in the last year or two. A while ago it was like
"oh, this guy is running fglrx, we should essentially close the bug as WONTFIX
or INVALID", so they were burried in "this driver sucks" bugs like this one
here. Nowadays fglrx is decently solid that it is worth looking at bugs in
detail rather than reflexively blaming any issues on the driver.
Well, okay, I'm sorry to have posted it here then, I'm a newbie and don't now
where to post it elsewhere. But I would like to supply any information that
might help solve the issue. Could you give me any pointers where to post this
information so it can be useful to people?
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