http://bugs.winehq.org/show_bug.cgi?id=7411
--- Comment #29 from bartgenuit@gmail.com 2010-01-04 15:22:38 --- (In reply to comment #28)
err:d3d_shader:pixelshader_update_samplers No texture bound to sampler 3, using 2D isn't fglrx related. Furthermore such "hey, this, this, this and this app are failing on this driver" type of bugs are hard to keep track of. Since there is most likely not one specific thing we can change to fix all problems on fglrx at once I think it is better to open separate bugs reports for any other remaining issue.
The logic here changed a bit in the last year or two. A while ago it was like "oh, this guy is running fglrx, we should essentially close the bug as WONTFIX or INVALID", so they were burried in "this driver sucks" bugs like this one here. Nowadays fglrx is decently solid that it is worth looking at bugs in detail rather than reflexively blaming any issues on the driver.
Well, okay, I'm sorry to have posted it here then, I'm a newbie and don't now where to post it elsewhere. But I would like to supply any information that might help solve the issue. Could you give me any pointers where to post this information so it can be useful to people?