http://bugs.winehq.org/show_bug.cgi?id=22776
Summary: Call of Duty: Modern Warfare 2 flickery textures in midrange background Product: Wine Version: 1.1.44 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
COD:MW2 launches fine from Steam (once you work around bug 22053). Starting single-player campaign works fine, too, but there is some annoying flickering, usually covering only the middle quarter of the screen, but occasionally affecting the sky as well. It's as if buildings are flickering in and out.
http://bugs.winehq.org/show_bug.cgi?id=22776
--- Comment #1 from butraxz@gmail.com 2013-06-27 12:41:21 CDT --- This ticket has not been updated for over 900 days.
Is this still an issue in wine version 1.6-rc3 or higher or is this to be closed as abandoned ?
http://bugs.winehq.org/show_bug.cgi?id=22776
--- Comment #2 from Andrey Gusev andrey.goosev@gmail.com 2013-07-22 10:39:12 CDT --- I have a ground fog flickering. And this is hasn't fixed yet.
http://bugs.winehq.org/show_bug.cgi?id=22776
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #3 from Andrey Gusev andrey.goosev@gmail.com 2013-07-23 15:02:33 CDT --- 'StrictDrawOrdering=enable' helps with flickering and for Modern Warfare 3 too.
https://bugs.winehq.org/show_bug.cgi?id=22776
--- Comment #4 from Andrey Gusev andrey.goosev@gmail.com --- Still in 1.7.35
err:d3d:wined3d_debug_callback 0x42014980: "GL_INVALID_VALUE error generated. Size and/or offset out of range.". err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage3D @ volume.c / 115
https://bugs.winehq.org/show_bug.cgi?id=22776
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.chip.de/download | |s/Demo-Call-of-Duty-4-Moder | |n-Warfare_13014430.html
--- Comment #5 from Andrey Gusev andrey.goosev@gmail.com --- Can be reproduced on Modern Warfare demo.
https://bugs.winehq.org/show_bug.cgi?id=22776
Benjamin benjaminjkaiser@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benjaminjkaiser@gmail.com
--- Comment #6 from Benjamin benjaminjkaiser@gmail.com --- Bug still occurs (ambient smoke, explosions all flickery) on MW3.
Running: wine 1.7.54 on Arch Linux using an nvidia GTX 670
https://bugs.winehq.org/show_bug.cgi?id=22776
rocko rockorequin@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rockorequin@hotmail.com
--- Comment #7 from rocko rockorequin@hotmail.com --- I can confirm that setting Direct3D/StrictDrawOrdering = enabled fixes the glitches in CoD MW3 for wine-1.9.14 (thanks @Andrey Gusev).
https://bugs.winehq.org/show_bug.cgi?id=22776
--- Comment #8 from rocko rockorequin@hotmail.com --- Just a note that in a related app with flickery textures, Battlefield Bad Company 2, StrictDrawOrdering=enable solves most of the graphical glitches except for trees in the middle distance, which flicker annoyingly. (wine 1.9.16)
https://bugs.winehq.org/show_bug.cgi?id=22776
--- Comment #9 from Andrey Gusev andrey.goosev@gmail.com --- Now with enabling CSMT it also works well.
https://bugs.winehq.org/show_bug.cgi?id=22776
mirh mirh@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mirh@protonmail.ch
https://bugs.winehq.org/show_bug.cgi?id=22776
Anthony Jagers noonetinone@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |noonetinone@gmail.com
--- Comment #10 from Anthony Jagers noonetinone@gmail.com --- This bug should be closed.
https://bugs.winehq.org/show_bug.cgi?id=22776
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED CC| |joseph.kucia@gmail.com
--- Comment #11 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Andrey Gusev from comment #9)
Now with enabling CSMT it also works well.
Resolving as fixed.
https://bugs.winehq.org/show_bug.cgi?id=22776
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 2.11.