https://bugs.winehq.org/show_bug.cgi?id=43696
Bug ID: 43696 Summary: SanctuaryRPG: Black Edition hangs on exit Product: Wine Version: 2.16 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: kq3thih@mailnesia.com Distribution: ---
Created attachment 59157 --> https://bugs.winehq.org/attachment.cgi?id=59157 terminal output & manual bt
SanctuaryRPG: Black Edition hangs on exit (GOG version). The Black Edition is specifically the paid version. Seems to be using a SDL based engine. Force quit via your WM or wineserver -k also works.
https://bugs.winehq.org/show_bug.cgi?id=43696
Aexander kq3thih@mailnesia.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Debian Version|2.16 |1.8
--- Comment #1 from Aexander kq3thih@mailnesia.com --- 1.8 is the oldest version I tested against and still an issue with 2.16.
https://bugs.winehq.org/show_bug.cgi?id=43696
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Does the game exit properly if you set openal32=builtin ?
https://bugs.winehq.org/show_bug.cgi?id=43696
--- Comment #3 from Aexander kq3thih@mailnesia.com --- (In reply to Béla Gyebrószki from comment #2)
Does the game exit properly if you set openal32=builtin ?
Yes, it does.
https://bugs.winehq.org/show_bug.cgi?id=43696
Aexander kq3thih@mailnesia.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #4 from Aexander kq3thih@mailnesia.com --- This was apparently fixed between 3.21 and 4.0.
https://bugs.winehq.org/show_bug.cgi?id=43696
Aexander kq3thih@mailnesia.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |e8fd1c73b236b37cba8a9349d54 | |c3ce3ee3aaacf
--- Comment #5 from Aexander kq3thih@mailnesia.com --- Specifically by commit https://source.winehq.org/git/wine.git/commitdiff/e8fd1c73b236b37cba8a9349d54c3ce3ee3aaacf ("dsound: Wait on thread handle instead of dedicated event in DirectSoundDevice_Release."), part of wine-4.0-rc1. Thanks Jacek.
https://bugs.winehq.org/show_bug.cgi?id=43696
Aexander kq3thih@mailnesia.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-dsound
https://bugs.winehq.org/show_bug.cgi?id=43696
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.4.