https://bugs.winehq.org/show_bug.cgi?id=51325
Bug ID: 51325 Summary: Resident Evil 4 (2007) Hangs usually within 15-30 minutes. Product: Wine Version: 6.0.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: BOBBLOG@protonmail.com Distribution: ---
Resident Evil 4 (2007) Ver.1.1.0 DVD Hangs usually within 15-30 minutes. Most times i see a message box of Microsoft Visual C++ Runtime Error
"This application has requested the Runtime to terminate in an unusual way. Please contact the applications support team for more information."
I tested this in a wine prefix with d3dx9 installed via winetricks because the game will not boot up with it.
I tried WINEDEBUG=+msgbox but, every time i did the game would just hang and not show anything related to the message box. I did however get this message on the terminal.
01e4:fixme:d3d9:Direct3DShaderValidatorCreate9 Returning stub validator 67C9E028. 0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e 0454:err:quartz:BaseMemAllocator_Commit fnAlloc failed with error 0x8007000e 0454:err:gstreamer:gstdemux_init_stream Failed to commit allocator, hr 0x8007000e. radeon: mmap failed, errno: 12 radeon: mmap failed, errno: 12 0174:err:d3d:wined3d_debug_callback 0x8f4a328: "GL_OUT_OF_MEMORY in glTexSubImage".
This err message was only displayed once in the many times that the game hanged.
https://bugs.winehq.org/show_bug.cgi?id=51325
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #1 from Zebediah Figura z.figura12@gmail.com --- Sounds like VM exhaustion yet again. I'm kind of curious if native quartz helps anything, though.
https://bugs.winehq.org/show_bug.cgi?id=51325
--- Comment #2 from Lunknown BOBBLOG@protonmail.com --- (In reply to Zebediah Figura from comment #1)
Sounds like VM exhaustion yet again. I'm kind of curious if native quartz helps anything, though.
I installed quartz with winetricks but, the game still hangs. I saw this err message in the terminal
0740:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory. 0170:err:d3d:wined3d_texture_load_location Sub-resource 0 of texture 0x4b4a2ba8 does not have any up to date location. 0170:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory. 0170:err:d3d:texture_resource_unload Discarding WINED3D_RTYPE_TEXTURE_2D 0x4b4a2ba8 sub-resource 0 with resource access WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W.
https://bugs.winehq.org/show_bug.cgi?id=51325
--- Comment #3 from Lunknown BOBBLOG@protonmail.com --- I also tried disabling quartz to see if that would stop the game from hanging but that did not work either. I did see this message on the terminal.
0100:err:virtual:virtual_setup_exception stack overflow 452 bytes in thread 0100 addr (nil) stack 0x6130e3c (0x6130000-0x6131000-0x6330000)
Hope that helps.
https://bugs.winehq.org/show_bug.cgi?id=51325
--- Comment #4 from Zebediah Figura z.figura12@gmail.com --- I suspect that quartz isn't to blame, but just shows up by chance since it does relatively large allocations. Hard to be sure, though.
https://bugs.winehq.org/show_bug.cgi?id=51325
--- Comment #5 from Lunknown BOBBLOG@protonmail.com --- I added a backtrace may be there's something useful there.
https://bugs.winehq.org/show_bug.cgi?id=51325
--- Comment #6 from Lunknown BOBBLOG@protonmail.com --- Created attachment 70212 --> https://bugs.winehq.org/attachment.cgi?id=70212 RE4BT
https://bugs.winehq.org/show_bug.cgi?id=51325
Neko-san nekoNexus@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus@protonmail.ch