http://bugs.winehq.org/show_bug.cgi?id=3528
------- Additional Comments From imago@devinity.de 2005-16-11 14:04 ------- little status update: msvcrt bug: fixed in CVS.
choose wrong language files: no idea what goes wrong there workaround: remove 1_00c_Sounds_demo_* and 1_00c_Texts_demo_* files
doesnt find builtin opengl32.dll: it first tries to find the dll via SearchPath(), before trying to load it. And SearchPath() didn't report builtin dlls. workaround: place any file(named opengl32.dll) in your system folder eg.: "touch ~/.wine/drive_c/windows/system32/opengl32.dll" will do it proper solution: yet to find, probably a question for wine-devel
claims that there is no hardware acceleration: SeriousSam fails if PFD_GENERIC_ACCELERATED flag is set for the chosen pixel format. But wine *always* sets this flag and I'm not sure if we simply can drop this flag in general. for now, if somebody wants to test the game, just change the following line in dlls/x11drv/opengl.c(in X11DRV_DescribePixelFormat): ---- ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_GENERIC_ACCELERATED; ---- to: -- ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL ---
and the game will run just fine ;)