https://bugs.winehq.org/show_bug.cgi?id=55800
Bug ID: 55800 Summary: Fallout 3: on the experimental wow64 mode the terminal gets spammed with d3dx errors Product: Wine Version: 8.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: m1m1k4tz@protonmail.com Distribution: ---
While playing almost everything works good like the old wow64 mode but the terminal gets spammed with 0234:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5.
https://bugs.winehq.org/show_bug.cgi?id=55800
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |d3d-util
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- For the records, in these cases we fall back to POINT filtering, which might introduce small artifacts, so that's a valuable FIXME IMO.
What I'm curious about though is: does the "new" wow64 mode really matter? I'd expect those FIXMEs to be printed either way (or never, e.g. if using a native .dll or WINEDEBUG=-all).
https://bugs.winehq.org/show_bug.cgi?id=55800
--- Comment #2 from m1m1k4tz m1m1k4tz@protonmail.com --- Created attachment 75392 --> https://bugs.winehq.org/attachment.cgi?id=75392 fallout3
https://bugs.winehq.org/show_bug.cgi?id=55800
--- Comment #3 from m1m1k4tz m1m1k4tz@protonmail.com --- I don't think I remembered them though up until recently but here's the full log with the spam removed except for the first time it happens other than that and it crashing on exit one time randomly it works just like windows pretty much
https://bugs.winehq.org/show_bug.cgi?id=55800
--- Comment #4 from m1m1k4tz m1m1k4tz@protonmail.com --- This bug looks like its fixed in 9.3