https://bugs.winehq.org/show_bug.cgi?id=51651
Bug ID: 51651 Summary: Resident Evil 3 has rendering glitches in DX12 mode Product: Wine Version: 6.15 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 70513 --> https://bugs.winehq.org/attachment.cgi?id=70513 example
Default output
fixme:shader_sm4_read_param: Skipping modifier 0x00004001. fixme:shader_sm4_read_param: Skipping modifier 0x00004041. fixme:d3d12_command_list_ResourceBarrier: Unhandled sub-resource idx 1. fixme:vkd3d_dxbc_compiler_emit_dcl_global_flags: Unhandled global flags 0x21. fixme:vkd3d_set_view_swizzle_for_format: Alpha swizzle is not supported. 092c:fixme:dxgi:d3d12_swapchain_resize_buffers Ignoring flags 0x842. 092c:fixme:dxgi:wined3d_swapchain_desc_from_dxgi Ignoring alpha mode 0. 092c:fixme:dxgi:wined3d_swapchain_flags_from_dxgi Unhandled flags 0x840. fixme:d3d12_dsv_desc_create_dsv: Ignoring flags 0x1. fixme:vkd3d_dxbc_compiler_emit_dcl_resource_raw: Unhandled UAV flags 0x2. fixme:rs_desc_from_d3d12: Ignoring MultisampleEnable 0x1.
wine-6.15-156-g17ba916c564
https://bugs.winehq.org/show_bug.cgi?id=51651
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |vkd3d Product|Wine |vkd3d Version|6.15 |1.2
https://bugs.winehq.org/show_bug.cgi?id=51651
Conor McCarthy cmccarthy@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy@codeweavers.com
--- Comment #1 from Conor McCarthy cmccarthy@codeweavers.com --- I was able to reproduce these rending glitches using the amdgpu driver, but not Mesa RADV, so it appears to be a driver issue not present in RADV at least. This makes sense as we get a lot more test failures with amdgpu.