http://bugs.winehq.org/show_bug.cgi?id=9210
François Gouget fgouget@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fgouget@codeweavers.com
--- Comment #42 from François Gouget fgouget@codeweavers.com 2010-07-28 12:20:13 --- I'll just repeat what I heard from the experts (so don't ask me to explain). The reason for the 'No Pixel Shader 2.0' error would be that the NVidia proprietary driver reports the pixel size to be 63.75 instead of 64 as expected by 3DMark.
Note that the error also happens with the Intel driver which means this may be a general issue where OpenGL's and Direct3D's idea of where a pixel starts and stops differs.