http://bugs.winehq.org/show_bug.cgi?id=18706
Summary: Assassin's Creed: unable to play with ORM=fbo Product: Wine Version: 1.1.22 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: lukasz.wojnilowicz@gmail.com
I'm using Wine 1.1.22 (compiled from source using gcc version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386. ORM=fbo GFX NV GF 9xxx (drivers 185.18.14)
The problem is that game (patched to 1.02) after some time is unable to play. The image freezes. I can do mouse movement and sometimes I see that something changes on the screen but image does still look like freezed so i cannot play. I do hear sound. The game doesn't crash.
The problem doesn't occur at all when ORM=backbuffer
In terminal there is repeating
fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed up depth stencil fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed up depth stencil fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed up depth stencil fixme:d3d_surface:surface_load_ds_location (0x463d0e0) Not supported with fixed up depth stencil fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glGetTexImage() @ surface.c / 210
http://bugs.winehq.org/show_bug.cgi?id=18706
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from Jeff Zaroyko jeffz@jeffz.name 2009-06-02 05:59:00 --- confirming, geforce 8800, 180.51, wine-1.1.22-283-g72192f0 - I just see shades of red to grey with the text overlayed in game.
http://bugs.winehq.org/show_bug.cgi?id=18706
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2009-06-04 06:31:46 --- (In reply to comment #0)
fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glGetTexImage() @ surface.c / 210
This suggests this could be a duplicate of bug 13335. Do the patches attached to that bug help?
http://bugs.winehq.org/show_bug.cgi?id=18706
--- Comment #3 from NSLW lukasz.wojnilowicz@gmail.com 2009-06-04 07:17:35 --- (In reply to comment #2)
Yes patch from attachment (id=20483) and (id=20484) on Wine-1.1.22 do fix this issue. There is no more
fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glGetTexImage() @ surface.c / 210
I would like to notice that these patches are causing segmentation faults and unhandled exceptions in: Fallout 3 Bioshock The Sims 3
I posted my configuration in comment #162 of that bug
http://bugs.winehq.org/show_bug.cgi?id=18706
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #4 from Jeff Zaroyko jeffz@jeffz.name 2009-06-04 18:10:22 --- seems to work here also, marking duplicate
*** This bug has been marked as a duplicate of bug 13335 ***
http://bugs.winehq.org/show_bug.cgi?id=18706
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Jeff Zaroyko jeffz@jeffz.name 2009-06-04 18:10:49 --- closing