http://bugs.winehq.org/show_bug.cgi?id=8589
Summary: SupCom crashes on mission start when resolution increased Product: Wine Version: 0.9.38. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ajrich@earthlink.net
To generate this bug, I used 0.9.38, with all three patches described in the Appdb SupCom HOWTO plus the cursor patches described in the Command and Conquer 3 howto. Changing the resolution itself causes the game to crash, but on next startup the resolution change is in effect. However, when starting a new skirmish game, the game crashes after the loading screen (I believe just as it is about to first draw the game environment).
The game generates its own error message, partially transcribed by hand below:
c:\work\rts\DEMO\code\src\libs\gbggal\DeviceD3d9.cpp(413) Out of video memory
Module: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme Commander\bin\SupremeCommander.exe IncidentCount: 1 IgnoreUntilIncidentCount: 0