https://bugs.winehq.org/show_bug.cgi?id=44566
Bug ID: 44566 Summary: Deus Ex: Human Revolution crashes on launch if VSync enabled (DX9) Product: Wine Version: 3.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: emailofchris@gmail.com Distribution: Other
Created attachment 60533 --> https://bugs.winehq.org/attachment.cgi?id=60533 The output of launching Steam, then DX:HR with VSync; waiting a few seconds, then ending the process (sigterm).
Using the latest Wine on Solus (Gallium Nine enabled), if VSync is enabled with DirectX 11 disabled, the game fails to launch and hangs very quickly. The first text of the intro screens may or may not be displayed. If VSync is disabled, the game launches fine. (Though the game still hangs when you try to exit.)
The VSync option does not cause an issue with DirectX11 enabled, but the visuals run the gamut from "nothing" to "all textures missing" to "textures missing on some things, black screen in some positions/angles" depending on the settings chosen. Unsurprising as DX11 is still in early stages, but I was expecting worse.
https://bugs.winehq.org/show_bug.cgi?id=44566
--- Comment #1 from Chris Y. emailofchris@gmail.com --- Created attachment 60534 --> https://bugs.winehq.org/attachment.cgi?id=60534 The output of launching Steam, then DX:HR without VSync; clicking Exit in the game menu, then ending the process (sigterm).
https://bugs.winehq.org/show_bug.cgi?id=44566
Robert Walker bob.mt.wya@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bob.mt.wya@gmail.com
--- Comment #2 from Robert Walker bob.mt.wya@gmail.com --- Gallium Nine is not supported by the Wine Project and never will be. Does the crash happen with vanilla Wine Development 3.2 and CSMT enabled?
https://bugs.winehq.org/show_bug.cgi?id=44566
--- Comment #3 from Chris Y. emailofchris@gmail.com --- Sorry, I had the wrong idea. It was my understanding that it was part of Wine Staging that the Solus team had patched into Wine. Did some reading just now and I see my mistake. I'll test again with Gallium Nine disabled and let you know what happens.
https://bugs.winehq.org/show_bug.cgi?id=44566
Chris Y. emailofchris@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |NOTOURBUG Status|UNCONFIRMED |RESOLVED
--- Comment #4 from Chris Y. emailofchris@gmail.com --- Disabled Gallium Nine and VSync works fine with DX9 now, thanks.
https://bugs.winehq.org/show_bug.cgi?id=44566
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
--- Comment #5 from mrdeathjr28@yahoo.es --- (In reply to Robert Walker from comment #2)
Gallium Nine is not supported by the Wine Project and never will be. Does the crash happen with vanilla Wine Development 3.2 and CSMT enabled?
As yourre said many times wine devs said dont support double implementation
(In reply to Chris Y. from comment #3)
Sorry, I had the wrong idea. It was my understanding that it was part of Wine Staging that the Solus team had patched into Wine. Did some reading just now and I see my mistake. I'll test again with Gallium Nine disabled and let you know what happens.
Only vanilla wine and staging wine is supported, however staging situation must be change this days
https://bugs.winehq.org/show_bug.cgi?id=44566
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Austin English austinenglish@gmail.com --- Closing.
https://bugs.winehq.org/show_bug.cgi?id=44566
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |RESOLVED
--- Comment #7 from Austin English austinenglish@gmail.com --- This was inadvertently caught up in my unclosed bugs filter. NOTOURBUG should only be closed when fixed upstream.
Setting back to RESOLVED NOTOURBUG.
Sorry for the spam.