https://bugs.winehq.org/show_bug.cgi?id=56162
Bug ID: 56162 Summary: Alekhine's Gun crashes with 'Assertion failed: node->type == HLSL_IR_CONSTANT' Product: vkd3d Version: 1.10 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
04f0:trace:d3dcompiler:D3DCompile data 01513768, data_size 1656, filename (null), defines 00BD6478, include 00BBFB68, entrypoint "PS", target "ps_2_a", sflags 0, eflags 0, shader 00D3FBAC, error_messages 00D3FBB0. 04f0:trace:d3dcompiler:D3DCompile2 data 01513768, data_size 1656, filename (null), macros 00BD6478, include 00BBFB68, entry_point "PS", profile "ps_2_a", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000, secondary_data_size 0, shader_blob 00D3FBAC, messages_blob 00D3FBB0. 04f0:err:msvcrt:_wassert (L"node->type == HLSL_IR_CONSTANT",L"../vkd3d/libs/vkd3d-shader/hlsl.h",922) 04f0:fixme:msvcrt:__clean_type_info_names_internal (1001F054) stub Assertion failed: node->type == HLSL_IR_CONSTANT, file ../vkd3d/libs/vkd3d-shader/hlsl.h, line 922
Works with native d3dcompiler_47
1.10-118-ge3fb4e7e
https://bugs.winehq.org/show_bug.cgi?id=56162
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- Could you please attach the shader?
https://bugs.winehq.org/show_bug.cgi?id=56162
--- Comment #2 from Andrey Gusev andrey.goosev@gmail.com --- Created attachment 75867 --> https://bugs.winehq.org/attachment.cgi?id=75867 shader
https://bugs.winehq.org/show_bug.cgi?id=56162
--- Comment #3 from Nikolay Sivov bunglehead@gmail.com --- Created attachment 75868 --> https://bugs.winehq.org/attachment.cgi?id=75868 backtrace
Attaching backtrace I get locally (it's slightly off with current master). Will attach a shader too for testing.
https://bugs.winehq.org/show_bug.cgi?id=56162
--- Comment #4 from Nikolay Sivov bunglehead@gmail.com --- Created attachment 75869 --> https://bugs.winehq.org/attachment.cgi?id=75869 shader
This source was modified to match what application is using for defines. See commented out ifdef at the beginning.
Francisco, could you take a look? I think you were the last to touch this part of deref handling.
https://bugs.winehq.org/show_bug.cgi?id=56162
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fcasas@codeweavers.com
https://bugs.winehq.org/show_bug.cgi?id=56162
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
--- Comment #5 from Nikolay Sivov bunglehead@gmail.com --- I got curious and did a bisect between 1.9 and 1.10:
61a17643a2b27336f997a34642c853b6c3b44f52 is the first bad commit commit 61a17643a2b27336f997a34642c853b6c3b44f52 Author: Francisco Casas fcasas@codeweavers.com Date: Tue Oct 3 16:47:13 2023 -0300
vkd3d-shader/hlsl: Split deref-offset into a node and a constant uint.
Before that it used to fail properly on unimplemented IR_LOOP for SM1, now it asserts.
https://bugs.winehq.org/show_bug.cgi?id=56162
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #6 from Andrey Gusev andrey.goosev@gmail.com --- Fixed by https://source.winehq.org/git/vkd3d.git/commit/43ff28b00b2be949cb9f5cb31d28a...
https://bugs.winehq.org/show_bug.cgi?id=56162
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Nikolay Sivov bunglehead@gmail.com --- Closing bugs fixed in 1.11.