http://bugs.winehq.org/show_bug.cgi?id=36900
Bug ID: 36900 Summary: Star Wars Galactic Battlegrounds Clone Campaigns: no video (regression) Product: Wine Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: daniel.koszta@gmail.com
Created attachment 49017 --> http://bugs.winehq.org/attachment.cgi?id=49017 Git bisect log
When starting the game, the screen is black, only the cursor is visible. Moving the cursor to the lower left corner (to the now invisible exit button) and left-clicking exits the game, so it appears that buttons work. (Sometimes the demo version froze on bad wine versions.) Sound works.
Wine version 1.4.1 works fine. Using git bisect between wine-1.4.1 and wine-1.7.22 indicates commit 4c4552c (4c4552c5a1910a9d5adf8eccff0ac62d89ffe376) as first bad commit. Bug not solved in the most recent commit cf50d5f (cf50d5f70054c9759f4da89343c0ced62e76643f). Last good commit is b8569d2 (b8569d2f3006bbb14b973eca15a608f9575a0ebd).
Compilation was done with # ./configure && make && make install Using CC="gcc -m32" (as suggested by http://wiki.winehq.org/RegressionTesting) does not change the result. (I ran make distclean before changing to m32.)
I deleted the .wine directory for each version tested. I also ran winecfg before installing the game, but didn't change any settings.
I ran the game from the command line, from the directory it was installed in. Not changing to that directory prevented the game from starting (with error message).
A demo version produced the same results (on last good commit, first bad commit and most recent commit). URL: http://ftp.sunet.se/pub/simtelnet/cnet/win95/games/strategy-war/swbgtrial.ex... $ sha1sum swgbtrial.exe 6857810bba858ec99ed5945e496dd56abad4f96d swbgtrial.exe
http://bugs.winehq.org/show_bug.cgi?id=36900
Daniel Koszta daniel.koszta@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |4c4552c5a1910a9d5adf8eccff0 | |ac62d89ffe376
http://bugs.winehq.org/show_bug.cgi?id=36900
--- Comment #1 from Daniel Koszta daniel.koszta@gmail.com --- Created attachment 49018 --> http://bugs.winehq.org/attachment.cgi?id=49018 Wine output (from commit cf50d5f)
http://bugs.winehq.org/show_bug.cgi?id=36900
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, regression URL| |http://ftp.sunet.se/pub/sim | |telnet/cnet/win95/games/str | |ategy-war/swbgtrial.exe Version|unspecified |1.7.22
--- Comment #2 from Bruno Jesus 00cpxxx@gmail.com --- Many other bugs with the same regression ID were closed as duplicate of bug 35718.
http://bugs.winehq.org/show_bug.cgi?id=36900
--- Comment #3 from Daniel Koszta daniel.koszta@gmail.com --- Attachement 48503 from bug 35718 applied on top of commit cf50d5f improves on the situation but is not perfect.
If "emulate virtual desktop" is not enabled in winecfg, it shows a scrambled screen. (Interestingly, printscreen doesn't show the problem.)
Using virtual desktop emulation, the game starts in a window (even if the set desktop size matches the desktop resolution). However, the screen size setting in the game seems to override this when one actually starts playing, so this is a minor issue.
Note, however, that this is different from the situation where desktop emulation is disabled. Then changing the screen size setting in the game actually changes the resoulution. (Lower setting results in less material being displayed, but the game remains full-screen.)
These cannot be tested on the demo version, which doesn't support changing the screen size.
https://bugs.winehq.org/show_bug.cgi?id=36900
--- Comment #4 from Ken Thomases ken@codeweavers.com --- Since I won't be working on the proper solution for this in the foreseeable future, I have submitted reverts of the original problem commit and some related commits:
http://source.winehq.org/patches/data/106532 http://source.winehq.org/patches/data/106534 http://source.winehq.org/patches/data/106533 http://source.winehq.org/patches/data/106535 http://source.winehq.org/patches/data/106536
https://bugs.winehq.org/show_bug.cgi?id=36900
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=36900
Michael Stefaniuc mstefani@redhat.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mstefani@redhat.com Target Milestone|--- |1.8.0
https://bugs.winehq.org/show_bug.cgi?id=36900
Michael Müller michael@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |STAGED CC| |michael@fds-team.de, | |sebastian@fds-team.de Ever confirmed|0 |1 Staged patchset| |https://github.com/wine-com | |pholio/wine-staging/tree/ma | |ster/patches/wined3d-Revert | |_PixelFormat
https://bugs.winehq.org/show_bug.cgi?id=36900
Michael Stefaniuc mstefani@redhat.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |c92451f295242110bf016facf0e | |80564f3643d94 Status|STAGED |RESOLVED Resolution|--- |FIXED
--- Comment #5 from Michael Stefaniuc mstefani@redhat.com --- I have tested this one and it is fixed by c92451f295242110bf016facf0e80564f3643d94 too; thanks Henri. So it is fixed in wine-1.7.55 or newer.
Sebastian, time to remove https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-R... ?
https://bugs.winehq.org/show_bug.cgi?id=36900
--- Comment #6 from mrdeathjr28@yahoo.es --- Thanks for patch
And game works
System Specs
Nvidia Drivers 358.16 Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic (ubuntu mainline) CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s) GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s) MAINBOARD: MSI H81M E33
Gameplay video
https://www.youtube.com/watch?v=Yy7eDq7c-ng
However intro videos not work (at seems use indeo5), in some text boxes at add text have flickering
https://bugs.winehq.org/show_bug.cgi?id=36900
--- Comment #7 from Michael Stefaniuc mstefani@redhat.com --- Thanks for confirming that the game works again.
For the intro video please check if one of the bugs in the search below describes your problem. https://bugs.winehq.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NE...
If not please open a new bug for that.
https://bugs.winehq.org/show_bug.cgi?id=36900
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=36900
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.8-rc2.