http://bugs.winehq.org/show_bug.cgi?id=12733
Summary: Unrecognized WINED3DFORMAT AL16 and R16 Product: Wine Version: 0.9.59. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
The adventure game for children "Luka und das geheimnisvolle Silberpferd" hangs while loading (see appdb), displaying - among others - the following errors.
Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT err:d3d:CheckTextureCapability Unhandled format=unrecognized
I don't know whether it is this error which causes the application to hang.
http://bugs.winehq.org/show_bug.cgi?id=12733
--- Comment #1 from Jörg Höhle hoehle@users.sourceforge.net 2008-04-22 06:55:51 --- Created an attachment (id=12387) --> (http://bugs.winehq.org/attachment.cgi?id=12387) stderr output from wine and application
Log (bzipped) shows error messages about - the unrecognized AL16 and R16 WINED3DFORMAT and - openGL error GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2485
http://bugs.winehq.org/show_bug.cgi?id=12733
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=12733
--- Comment #2 from Jörg Höhle hoehle@users.sourceforge.net 2008-05-19 11:09:57 --- The WINED3DFORMAT errors about AL16 and R16 are unrelated to the application hanging. Luka version 1.0.1 does not hang, its display seems fine (as far as I can tell without direct comparison with a MS-Windows box), yet these messages still show up -- also in 1.0rc1.
http://bugs.winehq.org/show_bug.cgi?id=12733
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #3 from Vitaliy Margolen vitaliy@kievinfo.com 2008-05-23 13:46:21 --- (In reply to comment #2)
The WINED3DFORMAT errors about AL16 and R16 are unrelated to the application hanging.
So no problem then. If you see some messages it doesn't mean there is a problem. It's a debug information.
Closing invalid.
http://bugs.winehq.org/show_bug.cgi?id=12733
James Hawkins truiken@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from James Hawkins truiken@gmail.com 2008-05-23 15:55:29 --- Closing.
http://bugs.winehq.org/show_bug.cgi?id=12733
--- Comment #5 from Jörg Höhle hoehle@users.sourceforge.net 2008-05-26 18:16:16 --- Actually, I considered this issue as a placeholder for AL16/R16 format bug reports (not a bug about the particular application name "Luka" not working). I have other applications showing this message, and I don't know yet whether it affects those, as they aren't yet working.
http://bugs.winehq.org/show_bug.cgi?id=12733
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=12733
--- Comment #6 from Jörg Höhle hoehle@users.sourceforge.net 2009-07-02 11:30:59 --- For reference, Stefan Dösinger commented on these and other D3DFMT formats not listed in http://msdn.microsoft.com/en-us/library/bb172558(VS.85).aspx in bug #12816, comment #17.
http://bugs.winehq.org/show_bug.cgi?id=12733
Vasily Khoruzhick anarsoul@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |anarsoul@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=12733
--- Comment #7 from Vasily Khoruzhick anarsoul@gmail.com 2009-12-24 04:26:48 --- I got error about AL16 and R16 formats are unsupported with Tales of Monkey Island 1st and 2nd chapters. Game does not hung, but displays nothing except dark green rectangle.