http://bugs.winehq.org/show_bug.cgi?id=24175
Summary: Resident Evil 5 benchmark: crashes in fullscreen Product: Wine Version: 1.3.1 Platform: x86 URL: http://download.nvidia.com/downloads/nZone/demos/nzd_R esidentEvil5_Benchmark.exe OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
The benchmark seems to crash on startup. Workaround is either to run in a virtual desktop. I'll attach a +d3d,+relay,+seh log, but it doesn't seem too illuminating.
sha1sum 041492b9af138f67e7acf97fbd8e926dda59ab12
http://bugs.winehq.org/show_bug.cgi?id=24175
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=24175
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com 2013-09-16 07:23:16 CDT --- It's working without crashes for me in 1.7.2
http://bugs.winehq.org/show_bug.cgi?id=24175
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED URL|http://download.nvidia.com/ |http://download.nvidia.com/ |downloads/nZone/demos/nzd_R |downloads/nZone/demos/nzd_R |esidentEvil5_Benchmark.exe |esidentEvil5_Benchmark.exe Resolution| |FIXED
--- Comment #2 from Austin English austinenglish@gmail.com 2013-09-16 15:05:57 CDT --- Crashes here in 1.3.13, works in wine-1.7.1-260-g5295f6c. Marking fixed.
http://bugs.winehq.org/show_bug.cgi?id=24175
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org 2013-09-27 13:41:00 CDT --- Closing bugs fixed in 1.7.3.