http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #61 from Tobias Jakobi liquid.acid@gmx.net 2010-05-01 09:39:47 --- (In reply to comment #58)
(In reply to comment #57)
I'd like to add that this only affects the GLSL path - drivers without GLSL support will still have the problem.
Are there any current drivers without GLSL support, if anything to confirm that this bug is still an issue with them?
It's not mainly a driver thing, but also the question if the hardware supports the minimum GLSL feature set. Also keep in mind that with the OSS 3d drivers from mesa choosing GLSL is actually not such a good idea, since the compiler is _very_ far from producing optimal code (when comparing to nvidia blob and fglrx).
So at least the people using mesa drivers are probably interested in getting this also fixed for the ARB path.